Remote Computational Geometry Engineer — Mesh & B‑Rep Core

Torrey Holistics

Pasadena (CA)

Hybrid

USD 120,000 - 210,000

Full time

6 days ago
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Job summary

Torrey Holistics is seeking a skilled engineer to own core geometry and graphics components. You will design and optimize algorithms for mesh processing, B-rep, and NURBS modeling, delivering production-ready results on a lean, fast-moving team.

The role emphasizes deep computational geometry, strong C++ capabilities, and familiarity with 3D modeling toolchains. Remote or hybrid work options are available, with a US-based context in Pasadena, California.

Qualifications

  • Expertise with modern C++; Rust familiarity is a plus.
  • Substantial depth in computational geometry (meshes, B-rep, NURBS, or related modeling paradigms).
  • Exceptional algorithmic intuition—of programming, computational geometry, and algorithms, we prize algorithm depth most.

Responsibilities

  • Design and optimize algorithms for mesh processing, B-rep and NURBS modeling, and robust polygon/solid operations.
  • Implement spatial data structures—BVH and octree/quadtree—for high‑performance ray casting/tracing and collision detection.
  • Create dependable tools that transform intricate 3D shapes and surfaces into precise, production‑ready results.

Skills

C++
Rust
Computational geometry
B-rep
NURBS
3D graphics algorithms

Tools

CAD/CAM software
3D modeling toolchains

Job description

Torrey Holistics is seeking a skilled engineer to own core geometry and graphics components. You will design and optimize algorithms for mesh processing, B-rep, and NURBS modeling, delivering production-ready results on a lean, fast-moving team.

The role emphasizes deep computational geometry, strong C++ capabilities, and familiarity with 3D modeling toolchains. Remote or hybrid work options are available, with a US-based context in Pasadena, California.

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