Real-Time Software Engineer I - Training Devices (C++, Linux)

LSI, Inc.

Jacksonville (FL)

On-site

USD 60,000 - 90,000

Full time

14 days+

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Job summary

LSI, Inc. seeks an entry-level Software Engineer I to help analyze, design, and implement real-time software for operator and maintenance training devices. You will participate in peer reviews, document issues, and support project reviews while adhering to the Software Development Plan.

The role requires C++/C#, UNIX/Linux experience, and a willingness to obtain a security clearance when needed. Unreal and Unity exposure are a plus in a dynamic, employee-owned environment.

Qualifications

  • Entry-level software analysis, design, and implementation for training devices.
  • Proficiency in real-time software development and interfaces for training systems.
  • Ability to obtain and maintain a U.S. security clearance when required.

Responsibilities

  • Analyze, design, and implement real-time training software components.
  • Participate in peer reviews and comply with the Software Development Plan.
  • Support colleagues by documenting discrepancies and actions taken.
  • Contribute to project reviews and communicate status and issues clearly.
  • Assist in training level of effort estimates for customers.
  • Safely handle government-furnished equipment and materials.

Skills

C++
C#
Self-motivated
Quick learner
Effective communication

Education

Bachelor of Science in computer science or related field
AA/AS in related field + 2 years experience
High school diploma + 4 years experience

Tools

MS Visual Studio
OpenGL
Unity
Unreal Engine
Unix/Linux

Job description

LSI, Inc. seeks an entry-level Software Engineer I to help analyze, design, and implement real-time software for operator and maintenance training devices. You will participate in peer reviews, document issues, and support project reviews while adhering to the Software Development Plan.

The role requires C++/C#, UNIX/Linux experience, and a willingness to obtain a security clearance when needed. Unreal and Unity exposure are a plus in a dynamic, employee-owned environment.

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