Real-Time Game Engine Intern (C++)

Insomniac Games

Burbank (CA)

Presencial

USD 52.000 - 74.000

Tempo parcial

14 dias+

Uma candidatura completa em um minuto

Currículo e carta de apresentação personalizados, prontos para serem enviados.

Passe pelos filtros ATS

Resumo da vaga

Insomniac Games in Burbank is seeking an Engine Programmer Intern to gain hands-on experience building runtime and tools for our game engine. You’ll primarily use C++ to craft efficient systems, improve performance, and develop tools that content creators use to build assets.

You'll explore areas such as tooling, animation, low-level engine architecture, or rendering, and collaborate with engineers and artists to tackle real-time engine challenges during a 12-week internship.

Qualificações

  • Pursuing degree in Computer Science, Computer Graphics, or related field.
  • Proficiency in C++.
  • Experience with game engines or development patterns.
  • Strong problem-solving and debugging skills.
  • Strong communication and collaboration with artists and programmers.
  • Interest in emerging game development technologies.

Responsabilidades

  • Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability.
  • Build efficient low-level systems that support higher-level pipelines and game development workflows.
  • Design and implement tools that help content creators develop and manage game assets.
  • Maintain and improve existing engine systems to enhance functionality, performance, and reliability.
  • Explore the capabilities and limitations of specific game platform hardware to better understand how it affects engine development.
  • Collaborate with production teams to identify technical challenges, troubleshoot issues, and develop practical solutions.
  • Investigate and respond to bug reports, feature requests, and questions related to engine technology.
  • Document technical implementation details to support collaboration and ongoing development.
  • Explore technological developments in the game industry and learn how new approaches can support engine development.

Conhecimentos

C++ programming
Game engine knowledge
Debugging
Collaboration

Formação

Pursuing CS/CG degree

Ferramentas

Game engines

Descrição da vaga

Insomniac Games in Burbank is seeking an Engine Programmer Intern to gain hands-on experience building runtime and tools for our game engine. You’ll primarily use C++ to craft efficient systems, improve performance, and develop tools that content creators use to build assets.

You'll explore areas such as tooling, animation, low-level engine architecture, or rendering, and collaborate with engineers and artists to tackle real-time engine challenges during a 12-week internship.

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