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NVIDIA in Salt Lake City is seeking a Raytracing Compiler Engineer to join our international engineering team. You will design and implement an LLVM-based backend JIT compiler targeting NVIDIA GPUs, crafting new passes and optimizations for high performance and short compile times.
You’ll collaborate with global compiler, hardware and application teams to shape future GPU architectures while applying LLVM code generation expertise and advanced C++ skills to robust, maintainable solutions.
NVIDIA in Salt Lake City is seeking a Raytracing Compiler Engineer to join our international engineering team. You will design and implement an LLVM-based backend JIT compiler targeting NVIDIA GPUs, crafting new passes and optimizations for high performance and short compile times.
You’ll collaborate with global compiler, hardware and application teams to shape future GPU architectures while applying LLVM code generation expertise and advanced C++ skills to robust, maintainable solutions.