Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA

Oregon (WI)

On-site

USD 224,000 - 356,500

Full time

14 days+

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Job summary

NVIDIA is seeking a Raytracing Compiler Engineer based in the United States. In this role, you will guide the implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs. The ideal candidate should have over 12 years of compiler development experience and strong C++ programming skills.

The position offers competitive compensation ranging from $224,000 to $431,250, depending on experience level. You will work closely with global teams to innovate and resolve problems in compiler design and optimization.

Qualifications

  • 12+ years of compiler development experience.
  • 3+ years of experience in LLVM with a focus on code generation.
  • Strong background in developing GPU applications like CUDA or DirectX.

Responsibilities

  • Guide design and implementation of a new LLVM-based backend JIT compiler.
  • Develop compiler passes and optimizations for high performance.
  • Collaborate with global teams for improvements and problem resolutions.

Skills

C++ programming skills
LLVM expertise
Compiler design
Performance analysis tools
Software engineering principles

Education

B.S. or higher in Computer Science/Engineering

Job description

Raytracing Compiler Engineer

What You'll Be Doing
  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
  • Design and develop new compiler passes and optimizations required to meet the high‑performance and low compilation time requirements of the compiler.
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
  • Get a chance to influence and work on new GPU architectures.
What We Need To See
  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.
  • 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
  • Proficient in compiler design and in performance analysis tools.
  • Excellent hands‑on C++ programming skills applied to industry standard C++ compilers and development frameworks.
  • Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.
  • Good communication and documentation skills and self‑motivated.
Ways To Stand Out From The Crowd
  • Masters or PhD preferred, with 5+ years of relevant experience.
  • Developing compiler optimizations and code generation for GPUs!
  • Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.
  • You should have strong interpersonal skills and be capable of leading and influencing others in the department.

Salary: $224,000 – $356,500 USD for Level 5, $272,000 – $431,250 USD for Level 6. Eligibility for equity and benefits.

NVIDIA is an equal opportunity employer. We do not discriminate based on race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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