Raytracing Compiler Engineer - LLVM GPU JIT (Equity)

NVIDIA

Oregon (WI)

On-site

USD 224,000 - 356,500

Full time

14 days+

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Job summary

NVIDIA is seeking a Raytracing Compiler Engineer based in the United States. In this role, you will guide the implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs. The ideal candidate should have over 12 years of compiler development experience and strong C++ programming skills.

The position offers competitive compensation ranging from $224,000 to $431,250, depending on experience level. You will work closely with global teams to innovate and resolve problems in compiler design and optimization.

Qualifications

  • 12+ years of compiler development experience.
  • 3+ years of experience in LLVM with a focus on code generation.
  • Strong background in developing GPU applications like CUDA or DirectX.

Responsibilities

  • Guide design and implementation of a new LLVM-based backend JIT compiler.
  • Develop compiler passes and optimizations for high performance.
  • Collaborate with global teams for improvements and problem resolutions.

Skills

C++ programming skills
LLVM expertise
Compiler design
Performance analysis tools
Software engineering principles

Education

B.S. or higher in Computer Science/Engineering

Job description

NVIDIA is seeking a Raytracing Compiler Engineer based in the United States. In this role, you will guide the implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs. The ideal candidate should have over 12 years of compiler development experience and strong C++ programming skills.

The position offers competitive compensation ranging from $224,000 to $431,250, depending on experience level. You will work closely with global teams to innovate and resolve problems in compiler design and optimization.

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