Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA AI

Salt Lake City (UT)

On-site

USD 224,000 - 431,000

Full time

8 days ago

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Equity
Benefits package

Job summary

NVIDIA in Utah is seeking a Raytracing Compiler Engineer to join our global engineering team. You will design and implement an LLVM-based backend JIT compiler targeting NVIDIA GPUs and collaborate with hardware and software teams to deliver high-performance code generation.

Ideal candidates have 12+ years in compiler development (3+ years with LLVM), expert C++ skills, and a strong systems background. Masters/PhD is a plus.

Qualifications

  • BS or higher in CS/Engineering or equivalent experience.
  • 12+ years in compiler development with 3+ years in LLVM focusing on code generation.
  • Expertise in LLVM code generation, including instruction scheduling and register allocation.
  • Proficient in compiler design and performance analysis tools.
  • Strong C++ programming skills with industry-standard compilers.
  • Excellent communication and documentation abilities.

Responsibilities

  • Guide design and implement an LLVM-based backend JIT compiler for NVIDIA GPUs.
  • Develop new compiler passes and optimizations to meet performance goals.
  • Collaborate with global teams to oversee improvements and problem resolutions.
  • Apply modern compiler tech to create robust, maintainable tools.
  • Contribute to future GPU architectures and tooling.

Skills

C++ programming
Compiler design
Software engineering principles
Communication skills
Compiler development
LLVM experience
LLVM code generation

Education

Bachelor's degree in CS/Engineering
Masters or PhD preferred

Tools

LLVM

Job description

Job Requisition ID: JR2012859, Job Category: Engineering, Time Type: Full time.

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are looking for a Raytracing Compiler Engineer to join as a member of our international engineering team.

What You'll Be Doing
  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
  • Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
  • Get a chance to influence and work on new GPU architectures.
What We Need To See
  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.
  • 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
  • Proficient in compiler design and in performance analysis tools.
  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
  • Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.-li>
  • Good communication and documentation skills and self-motivated.
Ways To Stand Out From The Crowd
  • Masters or PhD preferred, with 5+ years of relevant experience.
  • Developing compiler optimizations and code generation for GPUs!
  • Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.
  • You should have strong interpersonal skills and be capable of leading and influencing others in the department.

Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 9, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Raytracing Compiler Engineer - Developer and Performance Technology
Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA Corporation • Salt Lake City (UT)

On-site
USD 184,000 - 288,000
Highly competitive salary
Comprehensive benefits package
Equity options
Raytracing Compiler Engineer - Developer and Performance Technology
Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA • Oregon (WI)

On-site
USD 224,000 - 357,000
Senior Compiler Engineer - Backend GPU
Senior Compiler Engineer - Backend GPU

NVIDIA • Santa Clara (CA)

On-site
USD 152,000 - 242,000
Equity
Generous benefits package
Senior Compiler Engineer - Backend GPU
Senior Compiler Engineer - Backend GPU

NVIDIA • Town of Texas (WI)

On-site
USD 152,000 - 242,000
Generous benefits package
Equity options
Senior Compiler Engineer - Backend GPU
Senior Compiler Engineer - Backend GPU

NVIDIA • Austin (TX)

On-site
USD 152,000 - 242,000
Senior Performance Compiler Engineer - Triton
Senior Performance Compiler Engineer - Triton

NVIDIA • Redmond (WA)

On-site
USD 184,000 - 288,000
Equity
Generous benefits package
Senior Performance Compiler Engineer - Triton
Senior Performance Compiler Engineer - Triton

NVIDIA • United States

On-site
USD 184,000 - 288,000
Senior Performance Compiler Engineer - Triton
Senior Performance Compiler Engineer - Triton

NVIDIA • California (MO)

On-site
USD 184,000 - 288,000
Equity
Generous benefits package
Senior Performance Compiler Engineer - Triton
Senior Performance Compiler Engineer - Triton

NVIDIA • Town of Texas (WI)

On-site
USD 184,000 - 288,000
Competitive salary
Equity
Generous benefits package
Senior Compiler Engineer Infrastructure
Senior Compiler Engineer Infrastructure

NVIDIA • Town of Texas (WI)

On-site
USD 152,000 - 242,000
Equity
Benefits