Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA Corporation

Salt Lake City (UT)

On-site

USD 184,000 - 287,500

Full time

14 days+

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Benefits offered by this job

Highly competitive salary
Comprehensive benefits package
Equity options

Job summary

A leading technology company is seeking a Raytracing Compiler Engineer in Salt Lake City. You will develop an LLVM-based JIT compiler targeting GPUs and enhance compiler performance through advanced optimizations. The ideal candidate has over 8 years of compiler experience, expertise in LLVM, and strong C++ skills. Join a diverse team committed to innovative computing solutions and enjoy a competitive salary package including equity. Relocation support is available.

Qualifications

  • 8+ years of compiler development experience, including 3+ years in LLVM focused on code generation.
  • Excellent hands-on C++ programming skills applied to industry standard compilers.
  • Strong background in software engineering principles focusing on robust and maintainable solutions.

Responsibilities

  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
  • Design and develop new compiler passes and optimizations for performance and compilation time.
  • Work with global teams to oversee improvements and problem resolutions.

Skills

Compiler development experience
LLVM code generation
C++ programming skills
Performance analysis tools
Software engineering principles

Education

B.S. or higher in Computer Science/Engineering

Tools

CUDA
DirectX
OpenGL/Vulkan
OptiX

Job description

Raytracing Compiler Engineer - Developer and Performance Technology page is loaded## Raytracing Compiler Engineer - Developer and Performance Technologylocations: US, CA, Santa Clara: US, TX, Remote: US, OR, Remote: US, MO, St. Louis: US, UT, Salt Lake Citytime type: Full timeposted on: Posted Yesterdayjob requisition id: JR2012859NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.We are looking for a Raytracing Compiler Engineer to join as a member of our international engineering team.**What you'll be doing:*** Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.* Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.* Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.* Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.* Get a chance to influence and work on new GPU architectures.**What we need to see:*** B.S. or higher degree in Computer Science/Engineering or equivalent experience.* 8+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.* Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.* Proficient in compiler design and in performance analysis tools.* Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.* Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.* Good communication and documentation skills and self-motivated.**Ways to stand out from the crowd:*** Masters or PhD preferred, with 5+ years of relevant experience.* Developing compiler optimizations and code generation for GPUs!* Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.* You should have strong interpersonal skills and be capable of leading and influencing others in the department.Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.You will also be eligible for equity and .Applications for this job will be accepted at least until February 22, 2026.This posting is for an existing vacancy.NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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