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Colonist is seeking a QA Engineer to own product quality for a multi-platform game experience. You will ship fixes, validate across web, mobile, and Discord, and drive end-to-end improvement in an asynchronous, remote team.
You’ll test PRs, monitor player reports, and translate findings into actionable tickets while ensuring high quality before releases. The role emphasizes proactive QA, fast feedback, and collaboration.
We work asynchronously and value outcomes over hours
Fully Remote
$1,500 – $3,000 USD/month (based on experience and location)
We’re building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We’re a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
You’ll own product quality for a game played by millions, and you’ll do it by shipping fixes, not just filing tickets. Most QA roles stop at “I found the problem.” This one doesn’t. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what’s broken, what’s confusing, and what shouldn’t have shipped the way it did.
We strongly adhere to these values in our team; if these resonate, then you’ll love working here!
We’re self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.
In our remote environment, written communication is key. We’re direct, structured, and always keep our team in the loop.
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
We’re curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren’t afraid to change our minds when we’re wrong.