QA Engineer

Colonist

United States

Remote

USD 17,000 - 33,000

Full time

14 days+

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Benefits offered by this job

Unlimited vacation
Yearly team offsite
Full work equipment
Stock options
Budget to experiment with AI tools
Access to all company metrics

Job summary

Colonist is seeking a QA Engineer to own product quality for a multi-platform game experience. You will ship fixes, validate across web, mobile, and Discord, and drive end-to-end improvement in an asynchronous, remote team.

You’ll test PRs, monitor player reports, and translate findings into actionable tickets while ensuring high quality before releases. The role emphasizes proactive QA, fast feedback, and collaboration.

Qualifications

  • Experience with full-cycle QA: test planning, execution, reporting, and follow-through.
  • Strong attention to detail and good judgment to identify bugs vs product issues.
  • Comfortable editing in codebase and submitting small fixes via PRs.
  • Experience testing web, mobile, and Discord platforms.
  • Able to communicate async clearly and structure bug reports.

Responsibilities

  • Fix quality issues directly in the codebase.
  • Drive end-to-end fixes for major issues.
  • Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release checks.
  • Test PRs in fast pace: happy path, edge cases, cross-platform; approve or request changes with reasoning.
  • Monitor Discord bug channels, validate player reports, turn into structured tickets.
  • Identify non-bug issues like bad UX and illogical behavior and address them.
  • Ensure changes are tested across web, mobile, and Discord.
  • Proactively find gaps in QA process and propose improvements.

Skills

Full-cycle QA
Test planning
Test execution
Bug reporting
Cross-platform testing
Async communication
AI tool usage

Tools

GitHub
Linear
BrowserStack

Job description

Wanted: Colonist QA Engineer
Working Hours

We work asynchronously and value outcomes over hours

Location

Fully Remote

Compensation

$1,500 – $3,000 USD/month (based on experience and location)

About Colonist

We’re building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We’re a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You’ll own product quality for a game played by millions, and you’ll do it by shipping fixes, not just filing tickets. Most QA roles stop at “I found the problem.” This one doesn’t. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what’s broken, what’s confusing, and what shouldn’t have shipped the way it did.

You Will
  • Fix quality issues directly in the codebase
  • Drive fixes for larger issues end-to-end
  • Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
  • Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
  • Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
  • Catch things that aren’t bugs but are wrong: bad UX, illogical behavior, things that shouldn’t have shipped the way they did
  • Ensure every significant change is tested across web, mobile, and Discord
  • Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
You Are
  • Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
  • Sharp on detail and strong on judgment, you know when something is a bug and when it’s a product problem
  • Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering
  • Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
  • A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
  • AI-fluent: you actively use AI tools to work faster and smarter
  • Self-directed: you find problems, figure out solutions, and ship without hand-holding
  • Responsive: you treat broken production like a fire
Bonus Points
  • You’ve done QA on multiplayer or real-time games
  • You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
  • You play Colonist or board games in general
Our Values at Colonist

We strongly adhere to these values in our team; if these resonate, then you’ll love working here!

Dependability

We’re self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership

We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.

Clear Communication

In our remote environment, written communication is key. We’re direct, structured, and always keep our team in the loop.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning

We’re curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren’t afraid to change our minds when we’re wrong.

Why Colonist
  • Your work ships to 3,6M+ yearly active players
  • Async culture; deep work, no performative meetings
  • Unlimited vacation, yearly team offsite, full work equipment
  • Budget to experiment with any AI tool you want
  • Stock options: you’ll own a piece of what you’re building
  • Access to all company metrics and internal discussions
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