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Ground Control is hiring a frontend-focused designer who will own how the product looks and behaves, and who will also write the front-end code. You will ship features directly, not hand off, in a small, ambitious team building a factory floorplan platform with live database capabilities.
We use React/TypeScript, Supabase, and Postgres, with an emphasis on practical code and a strong design system. You’ll work closely with engineering to iterate quickly and deliver meaningful improvements for
We're hiring the person who will own how Ground Control looks, feels, and behaves — and who will write the front-end code that makes it real. This is an environment where Product Designers get to ship their ideas.
We are building the Figma of factory floorplans. Ground Control is facilities management software for hard tech manufacturing: aerospace, energy, nuclear. The companies building the physical future run their buildings on spreadsheets, PDFs of floor plans, and text messages to the maintenance guy. We think that's absurd. Your floor plan shouldn't be just a drawing — it should be a database.
We recently revamped our branding and website. You can also see a video demo of the product. Although we've built a lot in the a few months since we made the video! https://www.groundcontroldev.com/
We're a four-person team, venture-backed, with signed defense and aerospace manufacturers as customers and more in the pipeline than we can currently build for. That last part is why this role exists.
We're looking for someone who's going to live and breathe the product, constantly finding problems to fix and new features to build.
You will design these and then build them. Not hand them off — build them. Shipped code is the unit of work here!
We care about evidence, not years.
Helpful but not required: canvas or spatial UI experience, whether that came from Figma, CAD, mapping, or games; an industrial, construction, or hardware-adjacent background; Supabase, Postgres, or similar.
We'd rather lose you now than in month three:
Stack: React, TypeScript, Supabase, Postgres, deployed on Railway. Heavy use of AI-assisted development — Cursor and Claude Code are part of the toolchain, not a guilty secret.
Design process: we prototype in HTML, not Figma (unless you really want to). Ideally mockups are real code from the first pass, which means the gap between designed and shipped is small, and the thing you design is the thing that exists. If you've never worked this way, you'll like it more than you expect.
Cadence: small team, no ceremony. We talk constantly, write things down in the places that matter, and ship continuously. Nobody tracks your hours. Everybody knows what everybody shipped last week.
Customers: you will talk to them. Facilities directors, maintenance leads, construction managers. Some of them will show you their actual factory. This is one of the better parts of the job.
Reports to: the Design Engineer you'll be working with daily.
Start: as soon as you can.
Engagement: contract to start, converting to full-time. Roughly three months, full-time hours, real work shipping into the product. It isn't a hedge about whether we want a designer — it's that we both learn more from a month of actual work together than from any interview.
Process: intro call with the founder, then a portfolio and craft conversation with the design engineer, then a short project scoped to about 1-2 hours of work. Then the offer.
The conversion trigger, so it isn't vague: we convert when you're shipping into the codebase independently — designing and merging work without us gating it. We expect that inside three months, and we'll tell you at the start where the bar is and where you stand against it.
Looking forward to hearing from you and thanks for taking the time to read this post!