Principal VFX Artist

Torn Banner

United States

Remote

USD 85,000 - 121,000

Full time

10 days ago

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

6.5 weeks paid vacation
Employee Stock Options Plan
Flexible schedule and work location (R

Job summary

Torn Banner Studios is seeking an experienced Principal VFX Artist to shape the visual identity of our next multiplayer game. You will oversee VFX quality, implementation, and technical direction across gameplay and cinematics, partnering with artists, designers, and programmers to deliver polished and performant effects across platforms.

This hands‑on role combines artistic vision with technical expertise in Unreal Engine and Niagara.

Qualifications

  • 8+ years real-time VFX in games.
  • 2+ shipped AA/AAA titles.
  • Expert Unreal + Niagara knowledge.
  • Ability to build complex particle systems and scripts.
  • Experience with gameplay and cinematic VFX.
  • Strong real-time rendering and optimization understanding.
  • Experience with destruction workflows (Houdini + Chaos).
  • Demonstrated artistic eye and team collaboration.

Responsibilities

  • Own VFX quality, implementation and direction from concept to in-game use.
  • Design and build high-quality particle systems and effects in Unreal/ Niagara.
  • Develop gameplay and cinematic VFX to enhance readability and atmosphere.
  • Write scripts and tools to support VFX workflows.
  • Collaborate with programmers, designers and artists for integration.
  • Mentor VFX artists and establish best practices.

Skills

Unreal Engine
Niagara VFX
Houdini
Chaos (Destruction)
Scripting
Gameplay & Cinematics VFX
VFX optimization
Team mentorship

Tools

Niagara Data Channels

Job description

The Company

Torn Banner Studios is an independent video game studio founded in Toronto in 2010, with our second office opening in Montreal in 2026. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating fun, cinematic and social gaming experiences.

The Role

Torn Banner Studios is looking for an experienced Principal VFX Artist to help shape the visual identity of our next multiplayer game.

As the principal VFX expert on the project, you will be responsible for the overall quality, implementation, and technical direction of visual effects across gameplay and cinematics. You will work closely with artists, designers, and programmers to create impactful, polished, and performant effects that bring the game world to life across multiple platforms.

This is a hands‑on role for someone who combines artistic vision and technical expertise in Unreal Engine and Niagara. You will also act as the go‑to person for VFX within the team, helping establish best practices, mentoring other artists, and ensuring consistency and quality across all VFX deliverables.

Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.

Responsibilities
  • Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation.
  • Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system.
  • Develop and implement gameplay and cinematic VFX that enhance gameplay readability, feedback, atmosphere, and visual storytelling.
  • Write scripts and technical solutions to support complex VFX systems and workflows.
  • Work with Niagara Data Channels and other advanced Unreal Engine tools to create dynamic and responsive gameplay effects.
  • Create and implement destruction effects, preferably leveraging Houdini and Unreal Engine's Chaos system.
  • Profile, debug, and optimize VFX to ensure performance, scalability, and visual quality across multiple platforms.
  • Collaborate closely with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless integration of visual effects.
  • Establish and maintain VFX standards, workflows, and best practices across the project.
  • Mentor and support VFX artists, providing technical guidance and artistic feedback.
Requirements
  • 8+ years of professional experience creating real-time visual effects in the video game industry.
  • Experience working on at least 2 shipped games within AA or AAA productions.
  • Expert‑level knowledge of Unreal Engine and its Niagara VFX system.
  • Strong technical skills, including the ability to build complex particle systems, write scripts, and troubleshoot advanced VFX implementations.
  • Experience creating both gameplay-focused and cinematic visual effects.
  • Strong understanding of real‑time rendering, performance profiling, and optimization techniques.
  • Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine Chaos.
  • A good artistic eye, with the ability to create visually compelling effects that complement the game's art direction and gameplay.
  • Experience collaborating with multidisciplinary teams and mentoring other artists.
  • A Demo reel showcasing most recent work.
Bonus Points
  • Previous experience as a VFX Lead or in a senior ownership role, overseeing VFX deliverables and workflows.
  • Experience with Niagara Data Channels.
  • Familiarity with Embergen.
Benefits & Perks
  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top‑up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit We are Torn Banner Studios .

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation
  • The pay range for this role is $120,000 - $170,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
Transparency on use of AI and position vacancy
  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidate's approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Concept Artist
Concept Artist

Impleo • United States

Hybrid
USD 64,000 - 86,000
6.5 weeks paid vacation
Employee Stock Options Plan
Flexible schedule and work location, 0
Character Rigging & Tools Artist
Character Rigging & Tools Artist

Impleo • United States

Hybrid
USD 100,000 - 130,000
6.5 weeks vacation
Employee stock options plan
Flexible schedule and work location (0
+2
VFX Artist - GameSim - Talent Pipeline
VFX Artist - GameSim - Talent Pipeline

Keywords Studios Plc • Orlando (FL)

Hybrid
USD 70,000 - 75,000
3 weeks of accrued paid time off
Benefits package including medical, dental and vision
401(k) Retirement Plan with company matching
Senior VFX Artist
Senior VFX Artist

Pingle Studio • United States

Hybrid
USD 70,000 - 110,000
20 Paid Vacation Days
10 Paid Sick Leave Days
Regular salary reviews
+1
Senior VFX Lead - Unreal/Niagara (Remote)
Senior VFX Lead - Unreal/Niagara (Remote)

Impleo • United States

Remote
USD 85,000 - 121,000
6.5 weeks paid vacation
Employee Stock Options Plan
Flexible schedule and work location (R
Senior VFX Artist | Artiste senior (effets visuels) - GameSim - Talent Pipeline
Senior VFX Artist | Artiste senior (effets visuels) - GameSim - Talent Pipeline

Keywords Studios Plc • Orlando (FL)

Hybrid
CAD 95,000 - 100,000
3 weeks paid leave
Medical, dental and vision benefits
Sick Leave
+3
Remote Real-Time VFX Artist for Gameplay
Remote Real-Time VFX Artist for Gameplay

Keywords Studios Plc • Orlando (FL)

Hybrid
USD 70,000 - 75,000
3 weeks of accrued paid time off
Benefits package including medical, dental and vision
401(k) Retirement Plan with company matching
Senior Systems Designer
Senior Systems Designer

31st Union • San Mateo (CA)

On-site
USD 113,000 - 167,000
Medical/dental/vision
Paid holidays
Vacation days
+6
Senior VFX Artist
Senior VFX Artist

confidential • Austin (TX)

On-site
CAD 90,000 - 120,000
Health & Wellness
Time Off to Recharge
Financial Well-being
+4
Senior VFX Technical Artist - Unpublished R&D Product
Senior VFX Technical Artist - Unpublished R&D Product

Riot Games, Inc. • Sydney Township (ND)

On-site
USD 120,000 - 170,000
Medical Insurance
Employee Assistance Program
Wellness fund
+4