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Fauna Robotics is seeking a principal UX designer to define the interaction language for a home robot. You will shape the robot's personality, identity, and the north-star experience, ensuring the product feels present and trustworthy in a home environment.
You will lead the development of interaction principles, storyboard-based storytelling, and behavioral scripts, while guiding journey maps and motion studies to evaluate concepts before launch.
Fauna is hiring a principal UX designer to define the interaction language for a home robot. The job is about character, trust, behavior, communication, and relationship over time, not a conventional product surface.
The role sits in a human-robot interaction team that spans reasoning, perception, audio, and expressive robotics. The designer is expected to create principles, storyboards, behavioral scripts, journey maps, motion studies, and prototypes that make robot behavior evaluable before launch.
This is a rare consumer-facing robotics UX role where the brief is explicitly emotional and behavioral. The hard question is not just "can the robot do the task?" It is "how should a robot feel present in a home without becoming uncanny, annoying, or untrustworthy?" That makes it directly aligned with robot experience design.