Technical Sound Designer

Sledgehammer Games

San Mateo (CA)

On-site

USD 63,000 - 117,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
401(k) with Company match
Paid holidays and vacation
Mental health & wellbeing programs
Relocation assistance (if required)

Job summary

Sledgehammer Games seeks a Technical Sound Designer in San Mateo, CA to craft an innovative AAA audio experience. You will work with a passionate audio team on technical implementation and sound design for the next project.

You will collaborate with engineers and designers to build systems aligned with gameplay, while applying best practices for audio workflows and real-time effects.

Qualifications

  • Minimum three years of experience in game audio development.
  • Shipped at least one major title.
  • Familiarity with Lua, Python or visual scripting like Blueprint.
  • Fluency in game audio implementation systems.
  • Understanding of PS5, Xbox Series X, and PC audio functionality.
  • Experience with major digital audio workstations.

Responsibilities

  • Real-time audio-control scripting.
  • Audio asset implementation.
  • Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs.
  • Apply studio and departmental best practices for technical audio workflows and systems.
  • Interactive and linear sound effects design.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.

Skills

Lua scripting
Python scripting
C++
C#
FPS multiplayer experience

Education

Professional or advanced degree in programming, audio engineering, or similar

Tools

Blueprint
Audio implementation tools

Job description

Job Title:

Technical Sound Designer

Requisition ID:

R027902

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combinecutting-edgetechnology withcreativevision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for passionate and talented individuals to join our studio team in San Mateo, California. In this role you will partner closely with our teams at our other studio locations in the United States, Toronto, U.K. and Australia in the creation of epic content for some of the biggest games in the world. Ifyou'reready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

This role will be studio based at our San Mateo, California location with flexible working support.

Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.

Your Mission

Sledgehammer Games is looking for a passionate and experienced game TechnicalSound Designer to help create a fresh new AAA aural experience for our next project. You will be involved in technical implementationand sound design aspects of game audio content development alongside one of the most passionate and experienced audio teams in the industry.

  • Real-time audio-control scripting.
  • Audio asset implementation.
  • Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs.
  • Apply studio and departmental best practicesfortechnical audio workflows and systems.
  • Interactive and linear sound effects design.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.
Player Profile
  • Minimumthreeyears of experience in game audio development.
  • Shipped at leastonemajortitle.
  • Familiaritywithprogramming languages such as Lua,Pythonorexperience invisual scripting such as Blueprint.
  • Fluency in game audio implementation systems.
  • Understanding ofPS5, XBOX Series X, and PC audio functionality, capabilities, and limitations.
  • Experience with major digital audio workstations.
  • Solid understanding of technical audio theory and audio engineering.
  • Excellent interpersonal communication skills.
  • Exceptional organization skills.
  • Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred.
Bonus XP
  • Experience in C++ or C#
  • Hands on experience with Lua, Python or other scripting languages.
  • FPS/Multi-player experience a plus.
Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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