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A leading gaming company is seeking a Principal Software Engineer to join their fully remote team. You'll design, develop, and implement gameplay and systems for their new combat-focused MMO using Unreal Engine, working in collaboration with multi-disciplinary teams. Ideal candidates will bring extensive experience in game development, C++, and Unreal Engine, and will contribute significantly to the game’s creation.
We are looking for a Principal Software Engineer to develop gameplay, UI and systems for our new action-packed combat-focused MMO developed in Unreal Engine. Our headquarters are located in San Mateo, CA but this role can be fully remote.
Responsibilities$132,000/year to $225,000/year
A reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.
Your recruiter can share more about the specific salary range for your preferred location during the hiring process.