Principal Rust Systems Engineer — AI Platform Bringup Equity

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 272,000 - 431,000

Full time

14 days+
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Job summary

NVIDIA in Santa Clara, CA is seeking a Principal Software Engineer for LPX System Software to shape the hardware abstraction layers and core libraries that enable a deterministic compute architecture. This role blends OS-level engineering with high-availability runtimes, designed to scale workloads across data centers.

You will lead architecture decisions, design drivers and runtimes, and drive platform bring-up for new boards.

Qualifications

  • MS in CS, CE, EE, or related STEM, or equivalent experience.
  • 12+ years building production system software.
  • Deep systems-programming expertise, with Rust as your language of choice for low-level work.
  • We ship production Rust at the hardware or kernel boundary and know where it helps.
  • Fluency in large, multi-repository codebases with layered dependencies.
  • Demonstrated leadership driving triage of difficult reliability issues to clear root-cause analyses.

Responsibilities

  • Shape the architecture of the hardware abstraction layers and core system libraries, and own the API contracts for the components you lead.
  • Design and implement drivers, runtimes, and data movement and aggregation pipelines that execute workloads on novel silicon.
  • Build runtime interfaces for launching, monitoring, and managing workloads at production scale.
  • Drive triage of the most difficult sequencing, initialization, and cross-component runtime failures, and produce root-cause analyses.
  • Lead new platform bring-up and NPI for new boards and silicon, in tight partnership with hardware engineering, compiler teams, and data center operations.
  • Multiply the team — establish the agent-assisted engineering practices, reusable abstractions, diagnostics, and documentation that let everyone move faster without destabilizing the platform.
  • Communicate architecture and design tradeoffs clearly, in writing and in diagrams, to audiences ranging from individual engineers to executive staff.

Skills

Rust
Systems programming
Driver/firmware experience
Kernel/OS concepts
Architecture design
Leadership
AI-assisted engineering

Education

MS in CS, CE, EE, or related STEM

Tools

gRPC
RPC frameworks
Docker
Kubernetes

Job description

NVIDIA in Santa Clara, CA is seeking a Principal Software Engineer for LPX System Software to shape the hardware abstraction layers and core libraries that enable a deterministic compute architecture. This role blends OS-level engineering with high-availability runtimes, designed to scale workloads across data centers.

You will lead architecture decisions, design drivers and runtimes, and drive platform bring-up for new boards.

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