Lead Rust Systems Engineer — Hardware Abstraction and Runtime

NVIDIA Gruppe

Santa Clara (CA)

On-site

USD 272,000 - 431,250

Full time

14 days+

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Job summary

NVIDIA Gruppe is seeking a Principal Software Engineer for its LPX System Software team in Santa Clara, California. This role involves building foundational software that optimizes complex compute architectures. You will design drivers and manage workloads, influencing both architecture and API contracts.

A master's degree in a relevant STEM field and over 12 years of experience are required, with deep expertise in Rust programming necessary. The salary ranges between $272,000 and $431,250, plus equity and benefits.

Qualifications

  • 12+ years building production system software.
  • Deep systems-programming expertise with Rust at the hardware or kernel boundary.
  • Experience with API compatibility and multi-repository codebases.

Responsibilities

  • Shape architecture of hardware abstraction layers.
  • Design and implement drivers and runtimes.
  • Lead new platform bring-up and NPI for new boards.

Skills

Rust programming
Systems programming
API design
Linux driver experience
Distributed systems

Education

MS in CS, CE, EE, or related STEM field

Job description

NVIDIA Gruppe is seeking a Principal Software Engineer for its LPX System Software team in Santa Clara, California. This role involves building foundational software that optimizes complex compute architectures. You will design drivers and manage workloads, influencing both architecture and API contracts.

A master's degree in a relevant STEM field and over 12 years of experience are required, with deep expertise in Rust programming necessary. The salary ranges between $272,000 and $431,250, plus equity and benefits.

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