Get more replies from employers
Send a job-specific resume in minutes.
Tin Can is seeking a Principal UX Designer to own the family-facing software experience from first touch to ongoing engagement. You’ll shape onboarding, retention, and the overall design language, collaborating with Product, Engineering, and Brand to fuse software, hardware, and brand into one cohesive product.
You’ll lead research with families, establish patterns, and work hands-on to prototype, test, and codify a scalable design system, using AI thoughtfully to accelerate impact while
About Tin CanTin Can is building a safer, simpler way for kids to connect - without smartphones. We're creating screen-free, delightful devices and services that let families call the people who matter most, free from the noise of today's digital world.We're building a bold, authentic, nostalgic, and kinda quirky brand that resonates with folks who want something simpler & better for their kids than the tech-infused lives we're currently living (and who have a sense of humor about it). As we gear up to scale to thousands of families, we're ready to bring on a designer to help make it happen.
Kids want a phone that just works. Parents want to know exactly what it's doing. Designing for both, at once, without either one feeling like an afterthought - that's the role.
We're looking for a Principal UX Designer to own the experience of Tin Can from a family's first consideration to their eight millionth call. That means the app parents live in (contacts, quiet hours, their whole relationship with the device) and it means onboarding and retention, the moments that turn a new box on the counter into something a family can't imagine living without.
This isn't just a design-what's-asked-of-you role. You'll run research to understand what's actually working and what isn't, partnering with Product to figure out what to do next, not just how to build it. You'll work closely with the Head of Product, Engineering, and Brand so that software, hardware, and brand feel like one coherent product rather than a set of one-offs. This is a hands-on senior IC role: You'll do the design work yourself, and you'll establish the patterns, flows, and design language that let us scale design deliberately, including with AI, over time.
What You'll Do
We're building tech that protects childhood: We're on a quest to give kids a more analog childhood - one with real conversations, real connection, and way less screen time. No doomscrolling, data mining, or dopamine traps - just a simpler, better way for kids to stay in touch. This is a rare opportunity to build something that truly matters.
You’ll set the foundation, not inherit one: As our first dedicated UX owner, you’ll define how the software experience looks, feels, and scales - with the autonomy and backing of the founding team to do it right.
Small, high-trust team: Every company says "team," but at Tin Can it means something different. We're a small, mission-driven group that genuinely has each other's backs - professionally and personally. You'll be joining a tight-knit crew where your ideas and instincts matter from day one.
Room to explore, not just execute: You'll have the space to explore new ideas, challenge assumptions, and shape an experience that reflects our values of trust, simplicity, and care.