Turn this role into an interview — a resume and cover letter built around what this employer wants.
Gitwit is hiring a principal product designer to lead product experiences for new AI products in Tulsa, OK. You will guide the product from concept to first launch, shaping workflows, trust, and user outcomes while working closely with discovery, strategy, engineering, brand, and venture leadership.
You’ll create engineer-ready design systems and lead rapid prototyping, testing, and learning to de-risk early ventures and drive repeated success across multiple new companies.
Department: Gitwit
Employment Type: Full Time
Location: Tulsa, OK
Compensation: $140,000 - $170,000 / year
Gitwit is hiring a principal product designer to lead product experiences for new AI products.
This is not a role for polishing someone else’s roadmap. You will help decide what the product should be, how the workflow should work, where the user needs to understand or approve what the system does, what should be tested first, and what should ship.
We are looking for a high-agency product thinker who can turn ambiguous AI venture concepts into testable, usable, shippable product experiences.
Gitwit is an AI-first venture studio built to find problems worth solving, validate them rigorously, and build the companies that earn the right to exist.
We are on pace to launch 15+ ventures in the next four years. For a designer, that means repeated chances to work on the most interesting part of company building: the first version.
You are not maintaining one mature product for years. You are helping create new companies from the beginning. Shaping the ambiguity, user proximity, product decisions, prototypes, first launches, early signal, and handoff to a founding team.
The pace only works if design can make the first clear product calls before everything is figured out. We need someone who can jump into a half-formed venture, figure out what the product needs to become, and help the team learn before we overbuild.
You come in as a design lead from day one. We launch around five companies a year, and one or two of them will be yours to lead across the year. You will own the product experience from early concept through prototype, first launch, user learning, and iteration.
You will work shoulder to shoulder with discovery, product strategy, engineering, brand, and venture leadership to shape the first version of the company and product. The vision is shared. The product experience - how it works, where it earns trust, and where it gets out of the user’s way - is yours to lead.
Early on, the work is hands-on and collaborative: wireframing in a room, shaping feature plans, prototyping with AI, sitting with users, and pulling apart what they say, what they do, where they hesitate, and what they actually need.
You are never tossing screens over a wall. You build next to an engineer in tight rotation, make product calls, test them quickly, and keep the distance between decision and working product short.
After the initial product, you stay close to what happens next. Analyzing what users understand, where they hesitate, what breaks down, and what the early signal suggests. You work with discovery, product strategy, and engineering to turn that learning into sharper product decisions and better next versions.
When the product has enough shape and the right founding team is ready to carry it forward, you help make the handoff clean. Then you move on to the next early product problem.
In your first few months, you will have:
You do not need to be a machine learning expert.
But you do need to be actively thinking about how AI changes product design.
A lot of this work is not about adding AI to old software patterns. It is about rethinking the workflow itself: what the user gives the system, what the system does on its own, when the human needs control, where trust breaks, and what the product should do when the AI is wrong.
In one venture, that might mean designing how a user reviews and corrects an AI-generated recommendation. In another, it might mean replacing a dashboard with a workflow that quietly watches, decides, asks for approval, and acts.
The craft is changing. This work is less about pushing pixels around a fixed dashboard interface and more about designing how AI-enabled products help people get work done: what the system handles, what the user controls, where trust breaks, how mistakes get caught, and what happens next.
We want a teammate who finds that shift exciting and has strong opinions about how the design job itself is changing.
More than any particular background, we are looking for someone who has done early, ambiguous, zero-to-one work and wants more of it.
If you see yourself in most of these, we should talk.
You should be the kind of designer who already has these instincts and finally wants a seat that lets you use them.
This is not a clean-lane design job.
If you want polished requirements, a tidy backlog, long cycles, layers of review, and a roadmap handed down from somewhere else, this will feel uncomfortable. We move quickly, with incomplete information, high trust, and a lot of direct collaboration.
This is not a visual polish role either. Beautiful work matters here, but beautiful work alone will not win. We hire for product judgment: the ability to make sense of ambiguity, make testable calls, and ship learning.
And this is not a brand design role.
You do not need to invent a full identity system from scratch. But because our ventures are new, you do need to care about how the whole company shows up. You should be comfortable helping shape a deck, early website, prototype, or how the product is explained when it helps the venture become real.
The product experience is where the bar is highest.
We expect strong craft.
We hire for strong thinking.
This role comes with the things strong engineers should expect: competitive salary, strong benefits, and meaningful equity in every venture the studio builds, but the real offer is bigger than a comp package alone.
You get a rare zero-to-one seat in an AI-first venture studio built to launch multiple companies, not just maintain one. You get the intensity and authorship of early-stage building, with the structural advantages of a studio: stronger validation, shared resources, repeated shots on goal, and the chance to help build multiple high-impact ventures over time.
Practically, that includes:
The package matters. But for the right person, the bigger offer is where you get to place your next years.
This is a full-time, in-person role built around real collaboration (with room for real life).
This role is based in Tulsa. We’re open to exceptional candidates who would relocate for the right opportunity, but this is not a remote role. We want designers who want to build closely with the team in the room, in the work, and in the real decisions that shape what gets built.
That being said, we are very flexible with real life. Some days you might need to work from home, for when the plumber shows up, step out for a kids' appointment, or just for a day of heads-down building. What we can’t flex on is the overall proximity and regular in-person presence that keeps the studio engine running fast.