Principal Designer - Design Vision & Scale Craft (Remote)

Multiplayer Studio

United States

Remote

USD 160,000 - 200,000

Full time

3 days ago
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Benefits offered by this job

Work from anywhere
Annual 15% discretionary bonus
Paid time off
Health benefits
Training & development opportunities
Annual team-wide trip

Job summary

Multiplayer Studio is seeking a Principal Designer who will define what excellence looks like across the studio, developing craft frameworks and standards that scale. You’ll set design vision for clients, drive strategy across large, complex products, and influence across directors, senior leaders, and external stakeholders.

You’ll work remotely with a global team, overlap with Toronto EST for collaboration, and help shape business development through design credibility, storytelling, and

Qualifications

  • Proven 10 years full-time industry experience as a product designer.
  • Portfolio we can access.
  • Must have a minimum 3-hour overlap with Toronto EST timezone

Responsibilities

  • Define design vision and strategy for clients and the studio.
  • Work across a portfolio of large, complex products.
  • Advise Leads and Senior Leads on design strategy.
  • Bridge clients and designers to align on direction.
  • Develop frameworks that embed quality into studio operations.
  • Evolve design standards in response to client needs, AI, or industry shifts.
  • Represent the studio at high-profile external moments and support business development.

Skills

Product design
Visual design
Stakeholder alignment

Job description

Multiplayer Studio is seeking a Principal Designer who will define what excellence looks like across the studio, developing craft frameworks and standards that scale. You’ll set design vision for clients, drive strategy across large, complex products, and influence across directors, senior leaders, and external stakeholders.

You’ll work remotely with a global team, overlap with Toronto EST for collaboration, and help shape business development through design credibility, storytelling, and

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