pipeline developer (Unreal Engine)

Kake

United States

Remote

USD 90,000 - 130,000

Full time

14 days+

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Benefits offered by this job

Competitive USD pay
Better Me Fund for personal growth
Social good investment

Job summary

Kake — удаленная компания с глобальным сообществом инженеров, работающих над продуктами для Fortune 500 и стремительно развивающихся компаний. Команда развивает плагины Unreal Engine, оптимизирует рендеринг и строит инструменты для VFX-пайплайна, работая в удаленном формате и тесно сотрудничая с мировым сообществом инженеров.

Кандидат с опытом в Unreal Engine, C++, Python и Perforce будет вовлечен в интеграцию облачного рендера и поддержание пайплайнов разработки материалов и ассетов.

Qualifications

  • 2+ лет практической разработки на Unreal Engine, включая разработку плагинов.
  • Опыт оптимизации рендеринга для крупномасштабных дисплеев 16k+.
  • Опыт интеграции облачных решений рендеринга в пайплайн.
  • Опыт работы с Perforce version control.
  • Опыт работы с системами управления ассетами и публикационным пайплайном.
  • Знания Python и/или C++ для скриптов и автоматизации.
  • Отличные навыки письменной и устной коммуникации на английском.
  • Способность работать автономно в удаленной среде

Responsibilities

  • Разработка и поддержка плагинов Unreal Engine.
  • Оптимизация пайплайнов рендеринга для 16k+ и разбиение на плитки.
  • Создание инструментов и автоматизации VFX-пайплайна.
  • Интеграция рабочих процессов Unreal Engine с проприетарной кодировкой, воспроизведением и облачным рендерингом.
  • Управление материалами и ассетами через системы публикации.
  • Поддержка совместной работы в удаленной, быстрой среде.

Skills

Unreal Engine
Plugin development
Rendering optimization
Python
C++
Scripting
Perforce
Asset management
Remote collaboration
English proficiency

Tools

Perforce version control
Asset management systems
Cloud rendering solutions
Automation tooling

Job description

Описание:

Kake is a remote-first company and a global community of senior engineers whose work supports innovative products for Fortune 500 and fast-growing companies. Its community spans more than 45,000 engineers across 55+ countries.

Задачи:
  • Develop and maintain Unreal Engine plugins for rendering and pipeline workflows
  • Optimize rendering pipelines for large-format displays (16k-32k resolution), including tiling
  • Build automation and tooling to streamline the VFX pipeline from asset creation to delivery
  • Implement and maintain Perforce pipeline integration across studio tools
  • Manage materials and assets through the studio’s publishing and asset management systems
  • Integrate Unreal Engine workflows with proprietary encoding, playback, and cloud rendering systems
Требования:
  • 2+ Years of hands-on Unreal Engine development experience, including plugin development
  • Experience optimizing and troubleshooting rendering pipelines for large-format (16k+) and tiled displays
  • Experience integrating cloud rendering solutions into production pipelines
  • Hands-on experience with Perforce version control and pipeline workflows
  • Experience with asset management systems and publishing pipeline support
  • Proficiency in Python and/or C++ for scripting and automation
  • Strong understanding of VFX or game studio pipeline workflows
  • Excellent written and verbal communication skills in English
  • Ability to work independently in a remote, fast-paced environment
Условия:
  • Competitive pay in USD
  • Better Me Fund for personal growth and passions
  • The company invests in social good
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