Nintendo Producer - Background Art

confidential

United States

On-site

USD 100,000 - 140,000

Full time

14 days+

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Job summary

Retro Studios is seeking an experienced Game Producer/Project Manager to lead cross-discipline teams across Environment, Lighting, and VFX. You will define, track, and prioritize work based on product readiness and critical path needs, coordinating with Leads, Stakeholders and dependent groups to ensure smooth delivery.

You will run sprint and milestone planning, monitor velocity, and communicate risk and status to department directors and the VP of Development.

Qualifications

  • 7+ years of experience in game development as a Producer or Project Manager of cross-discipline teams.
  • Deeply familiar with pre-production and production phases of AAA game development.
  • Deeply familiar with art content pipelines and their overlap with design and engineering.
  • Deeply familiar with ShotGrid/Flow.
  • Excellent soft skills with a firm yet supportive demeanor.
  • Excellent written and verbal communication skills.
  • Excellent time management skills.
  • Familiarity with tracking efforts by external studios/vendors.
  • Familiarity with Excel.
  • Familiarity with Miro or similar collaborative whiteboard solutions.
  • Familiarity with Jira, Confluence and other Atlassian products.

Responsibilities

  • Support Environment, Lighting and VFX teams to define, track, and prioritize work based on product readiness, critical path needs and development priorities.
  • Facilitate meetings, take notes, resolve blockers and capture/follow up on action items.
  • Capture, vet, organize, prioritize and track development work with Leads, Feature Owners, Stakeholders and dependent groups.
  • Coordinate and run sprint and milestone planning, reviews and retrospectives.
  • Track team velocity and scope-versus-capacity data to improve forecast accuracy.
  • Communicate high-level status (on track, at risk) to inform long-term milestones.
  • Share and refine risk mitigation strategies with Department Directors, Lead Producer and VP of Development.
  • Collaborate with other producers and departments to refine content pipelines and development processes.
  • Coordinate with QA for build deployments and build notes.

Skills

Game Production
Project Management
Cross-disciplinary
Communication

Education

Bachelor's degree

Tools

ShotGrid/Flow
Jira/Confluence
Miro
Excel

Job description

Description Of Duties

Support Environment, Lighting and VFX teams to define, track, and prioritize work based on product readiness, critical path needs and development priorities. Support cross-discipline teams and initiatives by facilitating meetings, taking notes, resolving blockers and capturing/following up on action items. Work with Leads, Feature Owners, Stakeholders, and dependent groups to capture, vet, organize, prioritize and track development work. Coordinate and run sprint and milestone planning, reviews and retrospectives. Track team velocity and scope-versus-capacity data to improve forecast accuracy for future sprint and milestone commitments. Communicate high-level status (on track, at risk) and use historical data to inform strategies to hit long-term milestone goals. Share and refine risk mitigation strategies with Department Directors, Lead Producer and VP of Development. Collaborate with other producers and departments to establish and refine content pipelines and development processes. Coordinate with the Quality Assurance department for build deployments and build notes. This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Summary Of Requirements

7+ years of experience in game development as a Producer or Project Manager of cross-discipline teams. Deeply familiar with pre-production and production phases of AAA game development Deeply familiar with art content pipelines and how they overlap with design and engineering disciplines. Deeply familiar with ShotGrid/Flow. Excellent soft skills with a firm yet supportive demeanor. Excellent written and verbal communication skills. Excellent time management skills. Preferred Skills Familiarity with tracking efforts executed by external studios/vendors. Familiarity with Excel. Familiarity with Miro or similar collaborative whiteboard solutions. Familiarity with Jira, Confluence and other Atlassian products. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

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