Netflix Job Application (Remote) @ Get Dream Job

Netflix

Montgomery (AL)

Remote

USD 28,000 - 41,000

Full time

14 days+
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Job summary

Netflix in Montgomery, USA is seeking a Sr. Multiplayer Software Engineer to tackle a broad set of tasks from multiplayer execution to AI and tooling improvements.

You will collaborate with designers, engineers, and artists to ship robust multiplayer features in a fast-paced environment. Ideal candidates have strong C# skills, experience with Photon Networking Framework, game development background, and a track record of delivering live services.

Qualifications

  • Software engineering or related degree, or equivalent experience.
  • Experience delivering at least one game using Photon Networking Framework.
  • Game industry and mobile development experience in a related role.
  • Understanding of the product development life cycle and practices.
  • Experience supporting a live services environment.
  • Solid 3D game development experience.
  • Experience with Jira, Confluence or similar software.

Responsibilities

  • Work on critical multiplayer features, with emphasis on Photon Networking Framework.
  • Identify and champion multiplayer development best practices; mentor peers.
  • Participate in technical design and code review processes.
  • Collaborate across disciplines to deliver features from concept to launch.
  • Document technical approaches and contribute to shared libraries.
  • Communicate with designers and engineers to maintain quality and performance.

Skills

C# programming
Photon Networking Framework
Code review
Communication
Independent work

Education

Software engineering or related degree

Tools

Git
Perforce
Jira
Confluence

Job description

Job Responsibilities

Sr. Multiplayer Software Engineer Salary: $20-30/Hour Company: Netflix Location: Montgomery, USA Educational Requirements: Graduate Full Job Description: The Sr. Multiplayer Programmer will wear many caps and work on a large number of tasks, for example, constant multiplayer execution, UI execution, pipeline and apparatuses improvement, man-made consciousness, embellishments, outsider tech combinations, and some more, all while working with a multidisciplinary group of skilled creators, craftsmen, and designers in a cool office climate.


Fundamental Capabilities/Obligations


  • Expected to chip away at critical multiplayer highlights, with an emphasis on Photon Systems Administration Structure

  • Track down prescribed procedures for multiplayer improvement, champion those practices, and train different architects

  • Partake in tech plan and code audit processes

  • Team up across disciplines to convey highlights from starting idea to the end

  • Team up across designing disciplines to convey highlights from the introductory idea to the end

  • Work with different designers to foster devices and cycles that further develop proficiency and quality

  • Cooperate with different groups and senior designers to characterize specialized particulars before execution

  • Keep up with exhaustive information on the programming dialects, stages, systems, and APIs expected to help the game project(s), with an accentuation on responsibility for multiplayer advances

  • Help with creating and refreshing component documentation

  • Work with Senior Architects to keep up with the shared library of tech

  • Represent dependability, responsibility, and impressive skill in all business-related connections

  • Join forces with senior designers to drive coding principles and best practices


Abilities and Capacities


  • Solid programming abilities inside the applicable improvement environment(s), remembering capability for C# and the Photon Systems Administration Structure

  • Capacity to unbiasedly assess code as a component of a proper survey process

  • Knowledge of rendition control frameworks like Git or Perforce

  • Capacity to convey reality and construct associations with craftsmen, architects, and different designers

  • A powerful urge to emphasize and develop process proficiency

  • Ready to deal with various, contending errands and be independent in a rapidly developing climate

  • Uplifting perspective and capacity to get and give evenhanded and productive criticism

  • Phenomenal association abilities

  • Information on game plan standards, physical science, and math is an or more


Training and Experience


  • Software engineering, Arithmetic, Designing, or related degree; or identical work insight

  • Experience in delivery somewhere around one game utilizing the Photon Systems Administration Structure

  • Game industry and versatile improvement experience in a connected job

  • Comprehension of the product improvement life cycle and practices

  • Experience supporting a live help

  • Solidarity 3D game advancement experience

  • Experience with Jira, Conjunction, or comparative programming

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