Stand out for this role — generate a tailored resume and cover letter in about a minute.
The American Society of Interior Designers is seeking a contract Motion Designer with heavy Rive experience to build in-product motion for new features and repacks. This role emphasizes interactive, game-adjacent motion rather than brand animation, collaborating with product managers and front-end engineers to implement timing and state-based effects.
You will design end-to-end rip and reveal animations, create dynamic animation systems, and deliver production-ready Rive files that integrate
We are looking for a contract Motion Designer to build the rip animation experience for our
new repacks product.
This is a highly visible part of the product experience: turning each card pull into something dynamic, exciting, and memorable.
More specifically, looking for a senior designer with interactive or game-adjacent experience.
Specifically, need someone who has a background in product-based Rive animations, less brand or marketing project experience.
This person having a background in 3D animations would be a plus, but our main tool of choice is Rive and 2D animations for now.
This person would develop the Rive animations based on direction from the product manager, get confirmation on designs, and then work with our front-end engineers on timing, state triggers, and easing curves.
They should be used to tight iteration loops and working directly with developers to tweak and implement the Rive files to meet the in-app code as a seamless experience to the user.
We are building a digital card pack opening “tear” and underlying card reveal experience as a part of one of our new products. We are currently leveraging Rive. We show the pack, have a “tear” or rip mechanic, and then slowly reveal the card using a number of “pack opening” animations like the pack unfolding and falling away, a “cover” card appearing and flipping through different categories of cards (e.g. basketball, football, baseball), and then landing on the correct category of that assigned card to the user. After that, color beams, outlines, and explosion animations are used to unveil the card image, price, and details. There is data binding being used to associate the category of the card, rarity of the card to colors shown, and the card details itself.
We are looking for this person to start immediately and continue through September at least. If things work well, could extend for longer to other interactive sports games and market types being developed.