Mobile Puzzle Game Designer — Metagame & Prototyping Lead

Electronic Arts Ltd

United States

Remote

USD 90,000 - 140,000

Full time

14 days+
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Job summary

Electronic Arts is seeking a Senior Mobile Game Designer to shape the creative direction of an unreleased daily puzzle experience. You will design concepts, prototype ideas, and craft design docs in collaboration with engineers, UX researchers, and a diverse team.

Expect ownership of metagame systems and engagement-focused features that drive retention. You will run vision workshops, iterate rapidly with Figma and Miro, and partner with research to validate hypotheses and refine gameplay balance

Qualifications

  • 5+ years designing mobile or casual games with a commercially successful title featuring social or engagement features.
  • Ability to generate, document, and iterate on game concepts from blank slate to prototype using digital collaboration tools.
  • Experience designing gameplay loops and metagame systems that increase engagement and retention in subscription-based ecosystems.
  • Experience with AI prototyping tools such as Claude Code, Cursor, etc.
  • Experience collaborating with cross-functional teams to produce clear, actionable game design documents and validate gameplay balance.

Responsibilities

  • Design and document new mobile game concepts and features, including light metagame systems that align with engagement strategy.
  • Lead creative vision workshops with product, UX, and engineering teams to ensure alignment and actionable outcomes.
  • Prototype and refine game ideas rapidly, using Figma and Miro to communicate flows and mechanics for daily use and subscription value.
  • Partner with research teams to test hypotheses, gather player insights, and improve designs based on feedback.

Skills

Mobile game design
Engagement features
Game concept prototyping
Cross-functional collaboration
AI prototyping tools

Tools

Figma
Miro
Claude Code
Cursor

Job description

Electronic Arts is seeking a Senior Mobile Game Designer to shape the creative direction of an unreleased daily puzzle experience. You will design concepts, prototype ideas, and craft design docs in collaboration with engineers, UX researchers, and a diverse team.

Expect ownership of metagame systems and engagement-focused features that drive retention. You will run vision workshops, iterate rapidly with Figma and Miro, and partner with research to validate hypotheses and refine gameplay balance

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