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Metal Game Ecosystem Engineer

Apple Inc.

Austin (TX)

On-site

USD 90,000 - 150,000

Full time

30+ days ago

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Job summary

Join a forward-thinking company as a Metal Game Ecosystem Engineer, where you'll collaborate with top game developers to enhance the gaming experience on Apple products. This role involves analyzing workloads, providing mentorship, and driving improvements across a range of platforms from iPhone to Mac. You will leverage your expertise in modern graphics techniques and APIs to help shape the future of gaming. If you're passionate about graphics software engineering and want to make a significant impact, this opportunity is perfect for you.

Qualifications

  • In-depth knowledge of modern graphics techniques including ray tracing.
  • Experience in video games industry and application UI programming.

Responsibilities

  • Collaborate with game developers to improve performance and features.
  • Act as a specialist in Metal, providing workshops and insights.

Skills

Rendering and graphics in games
Modern computer graphics techniques
C/C++ programming

Tools

DirectX 12
Metal
Vulkan

Job description

Austin, Texas, United States Software and Services

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Description

GGML’s Metal Ecosystem team is looking for graphics software engineers to join us, working together with the world’s leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover what’s possible. Are you ready to join us as we engineer the future of gaming on Metal? You will partner with external game and game engine developers to analyze their workloads and identify performance improvements, feature suggestions, memory usage, API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apple’s developer tools and deep knowledge of our architecture along with the developer’s knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer, including but not limited to providing informative workshops, direct contributions to source code, insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.

Minimum Qualifications
  • Working on rendering and graphics in games
  • In depth knowledge of modern computer graphics techniques including ray tracing
  • In depth knowledge of at least one modern graphics API (DirectX 12,
  • Proficient in C/C++
Preferred Qualifications
  • Experience with embedded systems
  • Knowledge of Metal, Vulkan, DirectX12, or other graphics and compute developer APIs
  • Knowledge of macOS, Core Animation, UIKit, Core Graphics and iOS programming
  • Experience with application user interface programming, scene graphs, and graphics rendering techniques
  • Experience in the video games industry

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Metal Game Ecosystem Engineer

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