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Darwin is seeking a Member of Technical Staff, Robotics Hardware to design and build robot hardware end to end—from mechanisms and hands to actuators, sensors and embedded electronics.
The role emphasizes first principles design, fast iteration and bringing a system from concept to reliable use in industrial settings. Darwin develops general-purpose humanoid robots designed to learn physical manipulation tasks through real-world experience.
The role asks for an engineer who can design and build robot hardware end to end, from mechanisms and hands to actuators, sensors and embedded electronics. A strong candidate has deep skill in one hardware area but can also work across mechanical design, electronics and controls, and is hands on with prototyping, assembly and debugging. The posting stresses first principles design, fast iteration and taking a system from concept into reliable use in industrial settings.
The robots learn manipulation tasks from demonstrations rather than being programmed task by task, so the hardware must support learning and feedback in the physical world. AI shapes how these machines are trained and improved, but the hands, actuators and sensing that make precise tool use possible remain physical engineering work. The role sits at that meeting point, building bodies that can carry learned skills reliably.
Work here would build familiarity with hardware that supports learning from demonstration, including sensing and feedback systems for dexterous manipulation. A candidate can prepare by getting hands on with robot arms, end effectors and embedded control, and by understanding how demonstration data feeds into robot behavior. Experience with reliable physical interaction in real environments is the most direct grounding.
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Darwin develops general-purpose humanoid robots designed to learn physical manipulation tasks through real-world experience, per the company.