Low-Latency Broadcast Streaming Engineer

Eccalon, LLC

Hanover (MD)

On-site

USD 120,000 - 150,000

Full time

13 days ago

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Job summary

Eccalon, LLC in Hanover, MD seeks a Broadcast Media Systems Software Engineer focused on real-time streaming and analytics platforms. You will design, build, and operate high-throughput pipelines, integrate FFmpeg, GStreamer, and TSDuck, and optimize for low latency and efficient resource usage.

Join a team collaborating with data, platform, and product groups to deliver mission-critical streaming, MAMs, playout, and graphics systems, with robust on-call support and documentation best practices.

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 3+ years of professional software engineering experience.
  • Low-level C/C++/Rust programming and real-time systems.
  • Comfort with manual memory management and multi-threading.
  • Experience in Go or Python for stream orchestration and tooling.
  • Foundational UDP/TCP/IP networking knowledge and socket programming.
  • Experience with MPEG-TS, media containers, and streaming workflows.

Responsibilities

  • Design, build, and maintain scalable data streaming pipelines.
  • Develop and operate transport and broadcast media architectures.
  • Implement low-level wrappers for codecs and hardware interfaces.
  • Tune systems for throughput, latency, and resource efficiency.
  • Add monitoring, logging, and metrics for streaming apps.
  • Collaborate with data, product, and infra teams on streaming use cases.

Skills

C/C++
Rust
Go
Python
Real-time systems
Networking
Media streaming

Education

Bachelor's degree in CS/CE or related field

Tools

FFmpeg
GStreamer
TSDuck
libsrt
librist

Job description

Eccalon, LLC in Hanover, MD seeks a Broadcast Media Systems Software Engineer focused on real-time streaming and analytics platforms. You will design, build, and operate high-throughput pipelines, integrate FFmpeg, GStreamer, and TSDuck, and optimize for low latency and efficient resource usage.

Join a team collaborating with data, platform, and product groups to deliver mission-critical streaming, MAMs, playout, and graphics systems, with robust on-call support and documentation best practices.

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