Localization Lead

ProbablyMonsters

Dallas (TX)

On-site

USD 88,000 - 128,000

Full time

2 days ago
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Benefits offered by this job

Medical Coverage – health, dental, and
401(k) with an annual contribution
Paid holidays and vacation, bereavment
Life and AD&D insurance

Job summary

ProbablyMonsters is seeking a Localization Lead to own localization standards, terminology, and the quality bar across all titles and marketing. This hands-on role in Unreal Engine will keep content localization-ready and ensure high-quality localized output, collaborating with UI, engineering, and vendor teams.

The role requires strong Unreal fluency, experience managing vendor and client processes, and sound quality and aesthetic judgment. On-site in Fort Worth, TX, full-time employment.

Qualifications

  • Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness assessment.
  • Proven ability in localization for interactive content, including standards, terminology, and quality bar ownership.
  • Working knowledge of localization fundamentals: terminology and style guide management, text expansion and truncation, font and glyph coverage, RTL and CJK handling, and pseudo localization.
  • Ability to establish a quality bar across multiple products and put in place processes to attain it.
  • Ability to evaluate UI designs for localization readiness and give clear, actionable feedback to UI and design teams early in production.
  • Experience managing vendor relationships and client hand-offs.
  • Excellent written and verbal communication skills, with demonstrated ability to collaborate with game teams, vendor partners, and cross-functional stakeholders.

Responsibilities

  • Serve as the primary point of contact for game teams on localization.
  • Set and maintain localization quality standards and establish and hold the quality bar on localized output.
  • Support kick-off alignment with stakeholders on process, target languages, budget forecast, and tooling before production localization begins.
  • Review UI designs early in production for localization-readiness, partnering directly with the UI team before string lock.
  • Work in Unreal Engine on string cleanup and review before vendor handoff, UI localization readiness evaluation, and in-game troubleshooting.
  • Partner with the UI team to create fully localized shared components.
  • Manage vendor relationships and hand-offs, with production support.
  • Collaborate with Engineering on structural pipeline and tooling.

Skills

Unreal Engine fluency
Localization ownership
Stakeholder communication
Vendor management
UI localization readiness
Cross-functional collaboration

Tools

Unreal Engine

Job description

THE ROLE

ProbablyMonsters is seeking a Localization Lead to own localization standards, terminology, and the quality bar across all titles and marketing. This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in-game, and holding the quality bar on all localized output. The ideal candidate brings strong Unreal fluency, experience managing vendor and client processes, and sound quality and aesthetic judgment. This is a full-time, on-site role located in Fort Worth, TX.


WHO YOU ARE


  • You have sound quality and aesthetic judgment and take pride in setting and holding a high bar for localized content.

  • You are a clear, confident communicator who can align stakeholders across game teams, vendor partners, and cross-functional teams.

  • You lead through discipline, ownership and influence, comfortable being the point of contact for a specialized function across multiple game teams.

  • You are comfortable working directly in engine to catch issues before they reach players.

  • You are able to build and run processes that scale a quality bar across multiple products.

  • You collaborate naturally across disciplines, partnering with UI, engineering, and vendor teams to solve problems early rather than downstream.

  • You are adaptable and comfortable owning ambiguity in a dynamic environment, where roles and responsibilities can shift with business needs.


WHAT YOU WILL DO


  • Serve as the primary point of contact for game teams on localization.

  • Set and maintain localization quality standards and establish and hold the quality bar on localized output.

  • Support kick-off alignment with stakeholders on process, target languages, budget forecast, and tooling before production localization begins.

  • Review UI designs early in production for localization-readiness, partnering directly with the UI team before string lock.

  • Work in Unreal Engine on string cleanup and review before vendor handoff, UI localization readiness evaluation, and in-game troubleshooting.

  • Partner with the UI team to create fully localized shared components.

  • Manage vendor relationships and hand-offs, with production support.

  • Collaborate with Engineering on structural pipeline and tooling.


QUALIFICATIONS


  • Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness assessment.

  • Proven ability in localization for interactive content, including standards, terminology, and quality bar ownership.

  • Working knowledge of localization fundamentals: terminology and style guide management, text expansion and truncation, font and glyph coverage, RTL and CJK handling, and pseudo localization.

  • Ability to establish a quality bar across multiple products and put in place processes to attain it.

  • Ability to evaluate UI designs for localization readiness and give clear, actionable feedback to UI and design teams early in production.

  • Experience managing vendor relationships and client hand-offs.

  • Excellent written and verbal communication skills, with demonstrated ability to collaborate with game teams, vendor partners, and cross-functional stakeholders.


PREFERRED SKILLS


  • Experience leading localization across multiple shipped titles.

  • Experience owning a discipline or quality bar as a senior individual contributor.

  • Experience editing text in UMG widgets and other game content.


ABOUT PROBABLYMONSTERS™

ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.


ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.


BENEFITS


  • We provide a rich benefits package:

  • Medical Coverage – health, dental, and vision.

  • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.

  • 401(k) with an annual contribution by the Company.

  • Paid holidays and vacation, bereavement leaves, and parental leave.


Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.


COMPENSATION


  • This is a full-time, benefits-eligible, exempt (salaried) position.

  • The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.

  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

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