Level Designer — Hybrid, Immersive Game Worlds

PlayStation

Santa Monica (CA)

Hybrid

USD 80,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, vision

Job summary

Naughty Dog is seeking a Level Designer for a hybrid/onsite role in Santa Monica, CA. You will design levels, block out spaces, and drive level progression using the editor tools in collaboration with the art and design teams.

Ideal candidates have 3+ years in level design, experience with Maya/Unreal Editor, and proficiency in scripting languages. Strong communication, teamwork, and a drive to iterate through playtests are essential.

Qualifications

  • 3+ years of industry experience in Level Design for games.
  • Experience blocking out environments for games using 3D software packages such as Maya or Unreal Editor.
  • Experience using a game editor and scripting languages such as C#, Lua, or Python.
  • Keen to develop new skills and grow as a designer.
  • Proficient and effective communication skills.
  • Welcomes criticism and collaborates well in a team without losing gameplay vision.
  • Understanding of the single player gaming landscape.
  • Keeps knowledge up-to-date on broader gaming trends.
  • Strong problem-solving and proactive attitude.

Responsibilities

  • Design the layouts for levels and block out simplified geometry.
  • Develop level composition and architectural concepts with the art department.
  • Create scenarios, place game objects, and implement level progression in the editor.
  • Produce and maintain documentation of core level concepts.
  • Coordinate with designers and other departments and meet deadlines.
  • Communicate effectively and collaborate with team members across disciplines.
  • Coordinate extensive playtesting, reviews, and iteration.
  • Handle additional responsibilities as needed.

Skills

Level design
Unreal Engine
Maya
Programming/scripting
Communication
Collaboration
Single-player focus
Industry knowledge
Problem solving

Tools

Unreal Editor
Maya
C#
Lua
Python

Job description

Naughty Dog is seeking a Level Designer for a hybrid/onsite role in Santa Monica, CA. You will design levels, block out spaces, and drive level progression using the editor tools in collaboration with the art and design teams.

Ideal candidates have 3+ years in level design, experience with Maya/Unreal Editor, and proficiency in scripting languages. Strong communication, teamwork, and a drive to iterate through playtests are essential.

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