Level Designer — Immersive Worlds (Hybrid)

Naughty Dog

Santa Monica (CA)

Hybrid

USD 79,900 - 89,544

Full time

14 days+

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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits

Job summary

Naughty Dog seeks a seasoned Level Designer to craft immersive game environments at our Santa Monica studio. You will block out geometry, develop level concepts, and implement progression using the Unreal Editor, collaborating with art and design teams to realize a cohesive gameplay vision.

Ideal candidates have 3+ years in game level design, proficient scripting in C#, Lua, or Python, and strong communication skills to drive cross-disciplinary work and rigorous playtests.

Qualifications

  • 3+ years of industry experience in level design for games.
  • Experience blocking out environments for games using 3D software such as Maya, Unreal Editor, or equivalent, demonstrating understanding of level design fundamentals.
  • Experience using a game editor such as Unreal Editor and scripting/programming in languages such as C#, Lua, Python, or Visual Scripting.
  • Excitement for learning and growing as a designer, with a keen interest in developing new skills.
  • Proficient and effective communication skills.
  • Welcomes criticism and collaborates as part of a team, innovating without losing sight of the gameplay vision.
  • Understanding of the single-player gaming landscape.
  • Maintains knowledge of broader gaming landscape trends.
  • Problem-solving skills and a proactive attitude.

Responsibilities

  • Design the layouts for your levels, blocking out simplified geometry to create engaging environments.
  • Develop level composition, architectural concepts, and create evocative shapes in collaboration with the art department.
  • Create scenarios, place game objects, and implement level progression using game editor tools.
  • Produce and maintain documentation that establishes the core concepts of your level.
  • Drive communication and collaboration for spaces you design as well as other parts of the game, ensuring communication across disciplines and meeting deadlines.
  • Effective and respectful communicator and collaborator with other designers and members of other departments.
  • Coordinate extensive playtesting, reviews, and iteration.
  • Additional responsibilities may be assigned as needed.

Skills

Level design
Collaboration
Communication
Problem solving

Tools

Maya
Unreal Editor

Job description

Naughty Dog seeks a seasoned Level Designer to craft immersive game environments at our Santa Monica studio. You will block out geometry, develop level concepts, and implement progression using the Unreal Editor, collaborating with art and design teams to realize a cohesive gameplay vision.

Ideal candidates have 3+ years in game level design, proficient scripting in C#, Lua, or Python, and strong communication skills to drive cross-disciplinary work and rigorous playtests.

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