Lead XR Engineer for Real-Time AR/VR Experiences

GLO

New York (NY)

Hybrid

USD 150,000 - 185,000

Full time

29 hours ago
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Benefits offered by this job

Annual base salary range: $150,000 - $
$185,000 depending on experience
Comprehensive health, dental, and vis​

Job summary

GLO in New York is seeking a Principal XR Game Engineer to own core real-time systems for immersive experiences built on Unity. You’ll shape architecture, optimize graphics, and drive networking across mobile, AR/VR, and headset runtimes.

You’ll work across constrained hardware, live venue environments, and multi-user synchronization, partnering with design, art, product, and operations to keep experiences stable and fun. Eligible to work in the U.S. is required.

Qualifications

  • 8+ years of professional experience in games, XR, real-time 3D, simulation, or engine development.
  • Strong Unity and C# experience.
  • Experience shipping or maintaining real-time applications on constrained hardware.
  • Deep understanding of performance profiling and optimization.
  • Strong understanding of graphics engineering, rendering performance, shaders, memory budgets, and frame timing.
  • Experience with multiplayer or networked real-time systems.
  • Ability to reason clearly about network topology, authority models, synchronization, latency, and transport behavior.
  • Comfortable debugging on physical devices, not just in-editor.
  • Strong ownership mindset and ability to make practical technical decisions in a fast-moving environment.
  • Must be eligible to work in the U.S.

Responsibilities

  • Build and maintain real-time Unity systems for AR, VR, MR, and location-based gameplay.
  • Own technical architecture for interactive experiences across mobile and XR hardware.
  • Profile and optimize performance on target devices, including CPU, GPU, memory, thermal load, and frame pacing.
  • Diagnose and resolve rendering bottlenecks related to shaders, draw calls, overdraw, batching, LODs, textures, lighting, and post-processing.
  • Design and implement networking systems for multi-user immersive experiences, including authority, replication, synchronization, latency, and bandwidth management.
  • Debug device, connectivity, build, and runtime issues across headset and mobile platforms.
  • Improve Unity tooling, build profiles, asset workflows, and deployment reliability.
  • Work closely with design, art, product, and operations to ensure experiences are technically stable and fun to use.
  • Help define engineering standards as the company grows.

Skills

Unity
C#
Real-time 3D
XR/AR/VR
Networking
Performance profiling
Device debugging
Ownership mindset

Tools

Mirror/Photon

Job description

GLO in New York is seeking a Principal XR Game Engineer to own core real-time systems for immersive experiences built on Unity. You’ll shape architecture, optimize graphics, and drive networking across mobile, AR/VR, and headset runtimes.

You’ll work across constrained hardware, live venue environments, and multi-user synchronization, partnering with design, art, product, and operations to keep experiences stable and fun. Eligible to work in the U.S. is required.

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