Lead Gameplay Animator — Remote/Hybrid, Shape Dynamic Combat

Giant Skull

Los Angeles (CA)

Hybrid

USD 160,000 - 220,000

Full time

14 days+

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Benefits offered by this job

Remote or hybrid options
Open PTO
Competitive compensation
Career growth opportunities
Cutting-edge tools and tech
Inclusive culture

Job summary

Giant Skull, based in Encino, CA, is seeking a Lead Gameplay Animator to own player animation, lead a small team, and collaborate across disciplines to deliver expressive, responsive movement and grounded gameplay. You will help shape animation standards, tooling, and the road map while mentoring team members and driving quality.

As a hybrid studio with remote collaboration, you’ll work on fluid animation pipelines, mocap and keyframe workflows, and integration with Unreal Engine to create

Qualifications

  • 7+ years of gameplay animation experience with at least one shipped title.
  • Strong keyframe skills and understanding of body mechanics.
  • Experience creating expressive combat and other gameplay animations.

Responsibilities

  • Own the player animation experience reflecting gameplay responsiveness and fidelity.
  • Lead and mentor a small team of animators.
  • Develop animation pipelines, tools, and best practices.
  • Create high-quality gameplay and combat animations using mocap and keyframe.
  • Collaborate with design and engineering to integrate animation into gameplay.
  • Help shape hiring and team culture and maintain healthy collaboration.

Skills

Gameplay animation
Keyframe animation
Unreal Engine

Tools

Unreal Engine

Job description

Giant Skull, based in Encino, CA, is seeking a Lead Gameplay Animator to own player animation, lead a small team, and collaborate across disciplines to deliver expressive, responsive movement and grounded gameplay. You will help shape animation standards, tooling, and the road map while mentoring team members and driving quality.

As a hybrid studio with remote collaboration, you’ll work on fluid animation pipelines, mocap and keyframe workflows, and integration with Unreal Engine to create

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