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Lead Engine Programmer

Insomniac Games

United States

Remote

USD 90,000 - 150,000

Full time

30+ days ago

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Job summary

An established industry player is on the lookout for a Lead Engine Programmer to enhance their automation and build engineering efforts. This pivotal role combines management and technical expertise, focusing on maintaining a robust build pipeline and improving engine automation. You will lead a small team while collaborating with other leads in the Core Technology department to support multiple in-development game projects. If you have a passion for game development and a strong background in C++ and automation, this is an exciting opportunity to make a significant impact in a creative environment.

Qualifications

  • 8+ years of experience in game development with a focus on automation.
  • 5 years of experience in large-scale game engine automation.

Responsibilities

  • Manage automated build infrastructure and ensure continuous validation.
  • Lead a team in supporting game projects and integration processes.

Skills

Team Leadership
C++ Programming
Game Development
Build Engineering
Automation

Education

Bachelor's Degree in Computer Science or related field

Tools

Continuous Integration Systems
Automated Testing Frameworks

Job description

Lead Engine Programmer – Build & Automation

Insomniac Games is seeking a Lead Engine Programmer to focus on automation and build engineering. This person will lead and manage a small team, working in partnership with other leads in our Core Technology department on the engine and tools we use for multiple in-development game projects. This role is a blend of management and direct technical contribution.

The focus area of this role will be maintaining and improving our robust build pipeline, while improving the engine's built-in support for automation and expanding the ways in which we use it. This is a new, dedicated position -- we're acknowledging the importance of this area to our studio and the need for an experienced, senior individual to run it.

Responsibility areas:
  • All automated build infrastructure, including continuous validation of code and assets, nightly game builds and their distribution, and many more
  • The pipeline for integrating changes across branches and deploying engine updates to game teams
  • Tools for branching and integration for project milestones and deliveries
  • The framework for automated testing of game projects, and the use of that framework for performance and functionality testing
  • Support for co-development studios and the flow of data to and from
  • Other network services run by the Core Technology department
  • Leadership and management of a small team of programmers, release engineers, and/or QA engineers in supporting the above
Potential future projects for this team:
  • A devkit farm and leasing system for build machines and individuals
  • Automated recording and upload of game cinematics
  • Cloud build hosting that can easily be spun up or wound down
  • Expanding the engine's ability to be scripted and driven by external tools at runtime
Desired qualifications:
  • ~ 8+ years engineering experience in game development
  • ~5 years experience with large-scale game engine automation and build engineering
  • ~5 years experience working in a large C++ codebase
  • Experience in leadership in game development
Reports to:
  • Core Technology Department Head

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