Lead Diablo Class Designer

Activision Blizzard, Inc.

Irvine (CA)

Hybrid

USD 97,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision benefits
401(k) with company match
Paid holidays and vacation
Relocation assistance

Job summary

Blizzard Entertainment, Inc. is seeking a Lead Class Designer for Diablo to shape new ARPG experiences in Irvine, CA or Albany, NY. You will lead class design, collaborate with design, engineering, and art, and guide live-service evolution with a focus on balance and player satisfaction.

The role supports a flexible hybrid work week with on-site options. You will mentor a team, drive playtesting, and align systems across progression, items, and endgame content, ensuring Diablo’s classes remain

Qualifications

  • 8+ years of professional game design experience, with a strong focus on systems or class design.
  • 1+ year of experience as a Lead or People Manager in the Design field.
  • Proven ability to lead features or systems from concept through implementation and iteration.
  • Deep understanding of gameplay balance, progression, and player behavior analysis.
  • Strong collaboration and communication skills across multiple disciplines.
  • A well-developed sense of what makes classes and systems fun, rewarding, and replayable.
  • Familiarity with scripting languages and a solid foundation in math or analytical problem-solving.
  • Deep familiarity with ARPG gameplay and player motivations.
  • Experience contributing to or supporting live-service games and post-launch content updates.
  • Hands-on experience designing classes tightly integrated with itemization, progression, or endgame systems.

Responsibilities

  • Own the design of character classes, abilities, and gear, ensuring they’re fun, balanced and Diablo-true.
  • Lead class development from concept through implementation and live-service evolution.
  • Collaborate closely with design, engineering, and art leads to integrate features into the game.
  • Plan, scope, and execute on long-term vision with production partners.
  • Drive playtesting and iteration to identify balance issues and improvement opportunities.
  • Champion innovation while maintaining accessibility and clarity for players.
  • Ensure classes scale meaningfully across progression and endgame content.
  • Analyze player feedback and gameplay data to inform design decisions.
  • Document and communicate design goals and systems to the broader team.
  • Lead initiatives for design consistency, team alignment, and scalability.
  • Provide and receive actionable feedback to foster a healthy design culture.
  • Coach and mentor a team of class designers, setting standards and best practices.

Skills

Game design
Lead / People management
Systems design
Balance progression
Collaboration across disciplines
Scripting familiarity
Math / analytical
ARPG knowledge
Live-service experience
Class design

Tools

Scripting languages

Job description

Blizzard Entertainment, Inc. is seeking a Lead Class Designer for Diablo to shape new ARPG experiences in Irvine, CA or Albany, NY. You will lead class design, collaborate with design, engineering, and art, and guide live-service evolution with a focus on balance and player satisfaction.

The role supports a flexible hybrid work week with on-site options. You will mentor a team, drive playtesting, and align systems across progression, items, and endgame content, ensuring Diablo’s classes remain

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