Lead C++ Engineer - Deterministic Game Simulation

tobspr Games

United States

À distance

USD 134 000 - 179 000

Plein temps

Il y a 5 jours
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Avantages offerts par ce poste

Fully Remote: Germany
Flexible working hours
Paid overtime
Hardware budget
Personal growth allowance
Focus days
Yearly team gathering
Yearly salary review with 2% raise

Résumé du poste

tobspr Games is seeking a Principal C++ Engineer to own the factory simulation for our next game. The simulation will be written in raw C++ and integrated with Unreal Engine 5, running deterministically in co-op sessions.

As one of the first engineers on a new game team, you will design the simulation architecture, define data layouts, threading, and serialization, and mentor others on C++ and systems thinking.

Qualifications

  • Experience in professional C++ environments architecting, implementing and maintaining performant modules.
  • Deep knowledge of data-oriented design, multithreading, CPU profiling, and algorithmic analysis.
  • Experience with deterministic or lockstep systems or clear approach to one.
  • Mentoring engineers and making architectural decisions in writing that others can follow.

Responsabilités

  • Design and build a deterministic factory simulation that scales to hundreds of thousands of player-placed buildings.
  • Own the sim architecture: data layout, tick model, threading, and serialization format.
  • Collaborate with the Networking Engineer to align sim and co-op design from the ground up.
  • Set and meet the CPU performance budget for the sim on the minimum spec target.
  • Review code and mentor other engineers on C++ and architecture.

Connaissances

C++ expert
Performance engineering
Data-oriented design
Multithreading
Mentoring

Outils

Unreal Engine 5
Mass Entity / ECS

Description du poste

tobspr Games is seeking a Principal C++ Engineer to own the factory simulation for our next game. The simulation will be written in raw C++ and integrated with Unreal Engine 5, running deterministically in co-op sessions.

As one of the first engineers on a new game team, you will design the simulation architecture, define data layouts, threading, and serialization, and mentor others on C++ and systems thinking.

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