Lead Backend Architect, Scalable Distributed Systems

OneClick Smart Resume

San Mateo (CA)

On-site

USD 345,040 - 399,420

Full time

14 days+

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Job summary

Roblox is seeking a Principal Software Engineer for Content Platform in San Mateo, CA. You will design and build backend services to reach a broad audience, scale large distributed systems, and own end-to-end delivery of critical content pipelines and APIs.

You will mentor peers, shape the technical direction, and ensure high code quality while collaborating with product managers and engineers across Roblox.

Qualifications

  • 13+ years of experience building backend distributed systems at scale.
  • Proficient in one or more programming languages (C#, Go, Java, C++, Python).
  • Bachelor’s degree in CS or related field; Master’s preferred.

Responsibilities

  • Solve on a variety of unique technical challenges.
  • Design, build, test and deploy services within Roblox ecosystem with end-to-end responsibility.
  • Mentor and develop fellow engineers on the team.
  • Design scalable and resilient systems and services.
  • Collaborate cross-functionally with Engineers, Product Managers, and Roblox teams.
  • Guide future technical direction and raise engineering bar.

Skills

Backend engineering
Distributed systems
Programming languages

Education

Bachelor's degree or equivalent
Master’s degree a plus

Tools

Go
C#
Java
C++
Python

Job description

Roblox is seeking a Principal Software Engineer for Content Platform in San Mateo, CA. You will design and build backend services to reach a broad audience, scale large distributed systems, and own end-to-end delivery of critical content pipelines and APIs.

You will mentor peers, shape the technical direction, and ensure high code quality while collaborating with product managers and engineers across Roblox.

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