Junior Gameplay Programmer New

Mob Entertainment, Inc.

Northern (KY)

Presencial

USD 57.000 - 74.000

Jornada completa

hace 37 horas
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Ventajas ofrecidas por este puesto de trabajo

Profit sharing
Medical insurance
Dental insurance
Vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Descripción de la vacante

Mob Entertainment in the United States is seeking a Junior Gameplay Programmer to help deliver an upcoming Unreal Engine title. This hands-on role is ideal for engineers early in their careers to learn gameplay programming alongside senior teammates.

You will implement features in C++ and Blueprints, fix bugs, and collaborate with designers, with opportunities to grow toward ownership of larger systems within a fast-paced studio.

Formación

  • Basic working knowledge of C++ and Unreal Engine Blueprints.
  • Familiarity with Unreal project structure, actors/components, and editor workflow.
  • Strong problem-solving skills and willingness to learn from senior teammates.

Responsabilidades

  • Implement gameplay features and mechanics in Unreal Engine using C++ and Blueprints under senior guidance.
  • Assist in building and iterating core gameplay systems and UI hookups.
  • Identify, reproduce, and fix bugs reported by QA and designers, tracked in Jira.
  • Collaborate with designers to tune gameplay based on feedback and playtesting.

Conocimientos

C++ basics
Unreal Blueprints
Unreal Engine basics
Collaborative work
Problem solving
Good communication

Educación

CS degree or related field

Herramientas

Perforce

Descripción del empleo

Mob Entertainmentis a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Mob Entertainment is seeking a Junior Gameplay Programmer to join the team supporting development of one of our upcoming Unreal Engine projects. This role is designed for an engineer early in their career who is eager to grow their skills in gameplay programming while working alongside senior engineers and designers on real production systems.

You’ll work under the guidance of senior gameplay and systems engineers, implementing and iterating on gameplay features, fixing bugs, and supporting the team's day-to-day production needs. This is a hands-on learning role, ideal for someone who wants to build a strong foundation in Unreal Engine while contributing meaningfully to a shipping title.

Responsibilities
  • Implement gameplay features and mechanics in Unreal Engine using both C++ and Blueprints, under the direction of senior engineers.
  • Assist in building and iterating on core gameplay systems (player interactions, triggers, pickups, simple AI behaviors, UI hookups, etc.).
  • Identify, reproduce, and fix bugs reported by QA, designers, or other team members, tracked through Jira.
  • Support senior engineers by prototyping mechanics, testing systems, and turning rough ideas into working in-engine examples.
  • Collaborate closely with designers to implement and tune gameplay behavior based on feedback and playtesting.
  • Write clean, readable code and follow the team's existing coding standards and conventions.
  • Participate in code reviews as both a reviewer and a recipient of feedback, using reviews as a learning opportunity.
  • Document your work (setup steps, how systems function, known issues) to help the wider team understand and extend it.
  • Take part in sprint planning, stand-ups, and design discussions, and communicate blockers or risks early.
  • Continuously build your understanding of Unreal Engine, gameplay programming patterns, and the studio's codebase.
Required Qualifications:
  • Basic working knowledge of C++.
  • Basic working knowledge of Unreal Engine Blueprints.
  • Basic familiarity with Unreal Engine (project structure, actors/components, basic editor workflow).
  • Strong problem-solving skills and a willingness to ask questions and learn from senior team members.
  • Good communication skills and comfort working in a collaborative, fast-paced team environment.
Preferred Qualifications:
  • Basic experience with multiplayer/networked gameplay concepts in Unreal (replication, RPCs, or similar).
  • Experience at a professional game studio (internship or full-time), OR a degree in Computer Science or a related field.
  • Personal or student projects built in Unreal Engine (game jams, portfolio projects, mods).
  • Familiarity with source control tools (e.g., Perforce).
  • Passion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically.
  • Interest in growing toward ownership of larger systems over time.
Performance Expectations:
  • Deliver small-to-medium gameplay features and fixes reliably and on time.
  • Grow steadily in independence, requiring less guidance over time.
  • Write code that senior engineers can review and extend with minimal friction.
  • Actively contribute to team knowledge-sharing and documentation.
Salary Range:

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $78,000 - $100,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $67,000 - $87,000 USD annually

All Other U.S. Locations: $57,000 - $74,000 USD annually

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

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