Contract Game Animator

Mob Entertainment

United States

On-site

USD 63,000 - 79,000

Full time

2 days ago
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Paid time off
Sick time
Holidays

Job summary

Mob Entertainment is seeking a talented Game Animator to join our team on a contract basis to bring characters, creatures, and gameplay mechanics to life. You'll work closely with our art, design, and engineering teams to create polished, expressive 3D animations that fit our game's style and feel great in the hands of players.

The ideal candidate has 5+ years in Maya, matches the project's quality bar, and demonstrates a strong sense of body mechanics, performance awareness, and creature

Qualifications

  • 5+ years of experience animating in Autodesk Maya.
  • Ability to match the style and quality bar for a project.
  • Strong understanding of body mechanics.
  • A keen eye for performance and weight.
  • Experience with creature animation (bipedal and quadrupedal).
  • Self-motivated with a strong work ethic; able to work collaboratively and inspire a team environment.
  • Creative problem-solving skills and the ability to think beyond established solutions.

Responsibilities

  • Collaborate with a team of animators to develop high-quality in-game animations and cinematics
  • Work from storyboards when provided
  • Craft strong poses and compelling visual frames that represent the characters and serve the game's design goals
  • Present work to the team, seek input, and incorporate feedback from leads and teammates
  • Own your deliverables, managing your goals within milestones and deadlines while maintaining consistent style across the project
  • Continually refine animation processes throughout production to improve team productivity
  • Animate a diverse range of compelling creatures and characters that support dynamic gameplay

Skills

Maya
Animation
Body mechanics
Performance
Creature animation
Team collaboration
Problem solving

Tools

Game engine integration

Job description

Mob Entertainmentis a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

About The Game And Company:

MOB Entertainment is looking for a talented Game Animator to join our team on a contract basis to help bring characters, creatures, and gameplay mechanics to life. You'll work closely with our art, design, and engineering teams to create polished, expressive 3D animations that fit our game's style and feel great in the hands of players.

What You'll Do:
  • Collaborate with a team of animators to develop high-quality in-game animations and cinematics
  • Work from storyboards when provided
  • Craft strong poses and compelling visual frames that represent the characters and serve the game's design goals
  • Present work to the team, seek input, and incorporate feedback from leads and teammates
  • Own your deliverables, managing your goals within milestones and deadlines while maintaining consistent style across the project
  • Continually refine animation processes throughout production to improve team productivity
  • Animate a diverse range of compelling, alluring, and fear-inducing creatures and characters that support unique and dynamic gameplay
What You Need:
  • 5+ years of experience animating in Autodesk Maya
  • Ability to match the style and quality bar for a project through consistently high-quality animation
  • Strong understanding of body mechanics
  • A keen eye for performance and weight
  • Experience with creature animation (bipedal and quadrupedal)
  • Self-motivated with a strong work ethic; able to work collaboratively and inspire a team environment
  • Creative problem-solving skills and the ability to think beyond established solutions
Pluses:
  • Experience implementing animation directly into a game engine
  • Experience with animation blend trees and node-based animation editors in a commercial or proprietary game engine
Salary Range:

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $86,000 - $106,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $75,000 - $93,000 USD annually

All Other U.S. Locations: $63,000 - $79,000USD annually

Project Hire Benefits:

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time project hires: medical, dental, and vision insurance; paid time off; sick time; holidays.

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

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