Junior Flight Software Engineer: Spacecraft Autonomy

True Anomaly

Long Beach (CA)

On-site

USD 75,000 - 80,000

Full time

14 days+

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Job summary

True Anomaly is seeking a Flight Software Engineer to contribute across design, analysis, manufacturing, test, and flight phases of our spacecraft programs in an on-site role in Long Beach, CA. The position targets early-career engineers (0–2 years) with C/C++, Rust, Zig skills, RTOS experience, and familiarity with space-grade communications protocols, ready to grow within a fast-paced, innovative team.

You will work closely with hardware and software teams to deliver reliable flight software

Qualifications

  • Bachelor's degree in computer science, electrical engineering, computer engineering, or related field.
  • 0 to 2 years of experience with low-level firmware architecture, design, and development.
  • Experience with embedded RTOS such as RTLinux or Azure RTOS.
  • Familiarity with Ethernet, SPI, I2C, CAN, RS422, RS485, etc.
  • Familiarity with UDP, TCP/IP.
  • Proficiency in C/C++, Rust, and Zig.
  • Master’s degree in computer science, electrical engineering, or related field.

Responsibilities

  • Assist design, development, integration, and test for flight computers.
  • Integrate GNC algorithms with flight software.
  • Define and maintain CDTB for ground and on-orbit test.
  • Collaborate with the ground C2 software team.
  • Assist scripting and sequencing of the spacecraft.
  • Develop satellite subsystem simulators in HITL/SITL.
  • Develop drivers interfaces and communications libraries for flight hardware.

Skills

Low-level firmware
Device drivers
RTOS
Ethernet
SPI
I2C
CAN
RS422
RS485
UDP
TCP/IP
C/C++
Rust
Zig

Education

Bachelor's degree in CS/EE or related field
Master's degree in CS/EE

Tools

Embedded Linux
Version control
CI/CD
Debuggers & IDEs

Job description

True Anomaly is seeking a Flight Software Engineer to contribute across design, analysis, manufacturing, test, and flight phases of our spacecraft programs in an on-site role in Long Beach, CA. The position targets early-career engineers (0–2 years) with C/C++, Rust, Zig skills, RTOS experience, and familiarity with space-grade communications protocols, ready to grow within a fast-paced, innovative team.

You will work closely with hardware and software teams to deliver reliable flight software

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