Immersive VR/XR Unity Engineer

Apex Systems

Orlando, Northern (FL, KY)

Hybrid

USD 55,000 - 96,000

Full time

8 days ago
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Benefits offered by this job

Medical Insurance
Dental Insurance
Vision Insurance
401K with match
ESPP
HSA
EAP

Job summary

Everforth Apex in Orlando is seeking a Role-Unity Developer for a 2-month onsite contract to design, develop, test immersive VR/XR training applications using Unity and C#. You will implement interactions, integrate assets, and optimize performance.

Collaborate with PMs, 3D artists, instructional designers, and stakeholders; require BS in CS or related field and Unity experience; familiarity with OpenXR, VR devices, and Agile practices preferred.

Qualifications

  • Bachelor's degree or equivalent in a technical field.
  • Experience developing Unity-based real-time 3D VR/XR applications.
  • Proficiency in C# and object-oriented programming.
  • Solid understanding of Unity architecture (scenes, prefabs, components, physics, UI, input).

Responsibilities

  • Design, develop, test, and maintain immersive VR/XR training apps using Unity and C#.
  • Develop interactive systems, interfaces, simulations, and training scenarios per project requirements.
  • Implement VR/XR interactions including locomotion, input, and immersive UX.
  • Write reusable, modular, maintainable code for multiple projects.
  • Integrate 3D assets, animations, audio, VFX, and UI into Unity apps.
  • Profile, troubleshoot, and optimize Unity applications for performance.
  • Collaborate with PMs, 3D artists, instructional designers, and stakeholders.
  • Translate requirements into effective Unity solutions.

Skills

C#
Unity
VR/XR development
OpenXR

Education

Bachelor's degree in Computer Science or related field

Job description

Everforth Apex in Orlando is seeking a Role-Unity Developer for a 2-month onsite contract to design, develop, test immersive VR/XR training applications using Unity and C#. You will implement interactions, integrate assets, and optimize performance.

Collaborate with PMs, 3D artists, instructional designers, and stakeholders; require BS in CS or related field and Unity experience; familiarity with OpenXR, VR devices, and Agile practices preferred.

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