Immersive Game Audio Designer — SFX, Music & Foley

Mydigicode

Dallas, Northern (TX, KY)

Hybrid

USD 65,000 - 90,000

Full time

14 days+
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Job summary

Digicode in Dallas, Texas is seeking a game audio designer to translate art references into an immersive sound feel and to compose loopable, game-ready music across multiple genres. You will design SFX and Foley for core mechanics, win events and UI interactions, record and process original assets, and collaborate closely with developers and artists to iterate on feedback.

Strong DAW skills (Logic Pro, Pro Tools, Cubase), music theory, and clear English communication are essential to meet tight

Qualifications

  • Professional experience in game audio or game development with demonstrable audio work.
  • Proven ability to conceptualize audio and define an overall “sound feel” from art references.
  • Multi-genre composition skills (folk, ethnic, cinematic, rock, etc.) and strong music theory.
  • SFX design and Foley creation with emphasis on recording and processing original sounds.
  • Proficiency with DAWs (Logic Pro, Pro Tools, Cubase or equivalent).
  • Deep understanding of audio processing chains including EQ, dynamics and spatial effects.
  • Ability to create seamless looped tracks and transitions for games.
  • Instrument performance ability and studio recording experience.
  • Strong English communication (Intermediate+ for client interaction).
  • Excellent time management and ability to meet deadlines.
  • Effective collaboration with developers and artists; cross-functional teamwork.

Responsibilities

  • Translate visual and art references into an immersive audio concept and overall sound feel.
  • Compose music across multiple genres and produce loopable game-ready tracks.
  • Design and implement SFX and Foley for game mechanics, win events and UI interactions.
  • Record, edit and process original audio assets in-studio.
  • Apply professional audio engineering techniques (EQ, compression, limiting, spatial effects) to final mix.
  • Prepare and deliver game-ready audio assets and stems for integration.
  • Collaborate closely with developers and artists to implement and iterate audio based on feedback.
  • Manage workload and timelines to deliver assets on schedule.
  • Communicate technical requirements and asset details directly with clients in English.

Skills

Game audio
Sound design
SFX design
DAW proficiency
Music composition
Sound integration
English communication
Time management
Collaboration
Recording & Foley

Tools

Logic Pro
Pro Tools
Cubase

Job description

Digicode in Dallas, Texas is seeking a game audio designer to translate art references into an immersive sound feel and to compose loopable, game-ready music across multiple genres. You will design SFX and Foley for core mechanics, win events and UI interactions, record and process original assets, and collaborate closely with developers and artists to iterate on feedback.

Strong DAW skills (Logic Pro, Pro Tools, Cubase), music theory, and clear English communication are essential to meet tight

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