Hybrid 3D Character Animator for Games (Remote/CA)

GungHo Online Entertainment

Redondo Beach (CA)

Hybrid

USD 63,000 - 95,000

Full time

4 days ago
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Benefits offered by this job

Health insurance
401(k) with employer match
Paid time off and holidays

Job summary

GungHo Online Entertainment America Inc. in California is seeking a skilled 3D Animator to lead character animation and asset creation for our games, guiding assets from early prototypes through final production.

You will collaborate with riggers and engineers to achieve high-quality animation in Unreal, develop prototype motions, and contribute to a small, agile team in a hybrid work setting.

Qualifications

  • Fundamentals of animation, layout, camera, and acting for humanoid and non-humanoid characters.
  • Rigging fundamentals and animation implementation in game engine.
  • Experience animating characters in photoreal and stylized styles.
  • 3+ years with Maya.
  • Proficiency in Photoshop and Adobe Creative Suite.
  • Understanding of Unreal animation tools and implementation.
  • Art degree or equivalent work experience.
  • Portfolio available via Website/Blog/Portfolio section.

Responsibilities

  • Developing games from early prototype to final production.
  • Animate humanoid and non-humanoid characters to convey emotion and personality.
  • Create prototype animations and implementations.
  • Direct and guide rigger and implementer to achieve high-quality animation in engine.
  • Perform special projects and other duties as assigned by management.
  • Travel on business or work beyond normal hours when needed.

Skills

Animation fundamentals
Character animation
Humanoid & non-humanoid
Team collaboration

Education

Art degree or equivalent

Tools

Maya
Unreal Engine
Photoshop
Adobe Creative Suite

Job description

GungHo Online Entertainment America Inc. in California is seeking a skilled 3D Animator to lead character animation and asset creation for our games, guiding assets from early prototypes through final production.

You will collaborate with riggers and engineers to achieve high-quality animation in Unreal, develop prototype motions, and contribute to a small, agile team in a hybrid work setting.

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