Humanoid Locomotion Engineer

VinDynamics

Reno (NV)

On-site

USD 90,000 - 120,000

Full time

14 days+

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Job summary

VinDynamics is seeking a talented professional to develop and implement reinforcement learning algorithms specifically for locomotion tasks. This role involves designing high-fidelity simulation environments and conducting sim-to-real transfers that address complex challenges in robotics.

Candidates should have a solid background in reinforcement learning, experience with simulation platforms like MuJoCo or PyBullet, and proficiency in programming with Python or C++. Join us in redefining locomotion through innovative technology.

Qualifications

  • Solid background in Reinforcement Learning including Deep RL and Policy Gradient.
  • Hands-on experience with simulation platforms like MuJoCo or PyBullet.

Responsibilities

  • Develop reinforcement learning algorithms for locomotion tasks.
  • Design and optimize high-fidelity simulation environments.
  • Conduct sim-to-real transfer addressing robustness and domain randomization.

Skills

Reinforcement Learning
Simulation platforms (MuJoCo, PyBullet)
Python and/or C++ proficiency
Strong analytical skills

Job description

  • Develop and implement reinforcement learning algorithms specialized for locomotion tasks (e.g., walking, running, climbing, balancing).
  • Design, integrate, and optimize high-fidelity simulation environments for safe and efficient policy training.
  • Conduct sim-to-real transfer by addressing robustness, domain randomization, and system identification challenges.
  • Incorporate perception, sensor feedback, and proprioception into RL agents to enable adaptive and reactive motion.
  • Evaluate and benchmark locomotion policies under diverse real‑world conditions (e.g., terrain variation, disturbances, slopes, payloads, and friction).
  • Work on reward design, stability, sample efficiency, and safety‑constrained learning.
  • Write clean, maintainable, and well‑documented code, ensuring reproducibility and version control for experiments and policies.
Requirements
  • Solid background in Reinforcement Learning (Deep RL, Policy Gradient, Model‑based RL, Imitation Learning, etc.).
  • Hands‑on experience with simulation platforms such as MuJoCo, PyBullet, Isaac Gym, or Gazebo.
Preferred Qualifications
  • Experience with locomotion, motion control, or physical control systems (e.g., legged robots, drones, exoskeletons, robotic arms).
  • Experience in sim‑to‑real transfer, domain randomization, or system identification in robotics.
  • Proficiency in Python and/or C++, and familiarity with ML frameworks such as PyTorch, TensorFlow, or JAX.
  • Strong analytical and debugging skills for physical systems; ability to identify stability and performance bottlenecks.
  • Familiarity with sensor fusion, feedback control, and proprioceptive sensing.
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