Horror Gameplay Design Lead

Mob Entertainment, Inc.

United States

On-site

USD 101,000 - 125,000

Full time

14 days+
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
Paid time off
Parental leave

Job summary

Mob Entertainment is seeking an experienced Design Lead to define the creative and gameplay direction from its earliest stages through production. This role leads a compact design team and partners with Creative Direction, Art, Engineering, Audio, Narrative, and Production to craft a tense horror experience that meshes gameplay with atmosphere.

You will own the overall gameplay vision, prototype core pillars using Blueprints, and guide design from concept to production while iterating based on

Qualifications

  • 8+ years of professional game design experience.
  • Experience leading gameplay design from concept through production.
  • Excellent written and verbal communication skills.
  • Experience leading multidisciplinary teams through ambiguity.

Responsibilities

  • Own the overall gameplay vision and design direction throughout pre-production.
  • Define and document the game's gameplay systems, progression mechanics and player abilities.
  • Champion the player experience while balancing creative ambition with production realities.
  • Create templates for design documents and rituals to approve and iterate on features.
  • Advocate for horror-specific design principles including tension, vulnerability, anticipation, uncertainty, and emotional payoff.
  • Lead, mentor, and grow a team of game designers.

Skills

Game design
Leadership
Prototyping skills
Communication skills
Unreal Engine knowledge

Tools

Unreal Engine

Job description

Mob Entertainment is seeking an experienced Design Lead to define the creative and gameplay direction from its earliest stages through production. This role leads a compact design team and partners with Creative Direction, Art, Engineering, Audio, Narrative, and Production to craft a tense horror experience that meshes gameplay with atmosphere.

You will own the overall gameplay vision, prototype core pillars using Blueprints, and guide design from concept to production while iterating based on

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