Helix AI Engineer, XR

Figure

Sacramento (CA)

On-site

USD 150,000 - 230,000

Full time

5 days ago
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Job summary

Figure, based in San Jose, CA, seeks an XR-focused engineer to join our small but impactful XR team. You’ll contribute to a variety of projects, debugging XR apps, running hardware experiments, and building interfaces that scale with our robot systems.

You’ll thrive here if you love fast iteration, have strong C++ skills, and are comfortable working across hardware and software, from data capture to visualization and UX challenges.

Qualifications

  • Deep hands-on XR development experience with modern XR toolsets and engines.
  • Comfortable in XR for extended periods as a daily environment.
  • Strong C++ programming skills.
  • Experience with video streaming and low-latency transmission systems.
  • Experience with high-precision motion-capture systems and tracking technologies.
  • Startup experience and ability to operate with ambiguity and speed.

Responsibilities

  • Build and maintain XR products to interface with robots and data-capture hardware, implementing features, fixing bugs, and ensuring reliability as we scale.
  • Design and build out intuitive spatial user interfaces and visualizations.
  • Harden XR data sync processes to ensure reliability.
  • Integrate custom hardware stacks with off-the-shelf XR headsets.
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

Skills

XR development
C++
Video streaming
Motion capture

Tools

OpenXR
Unity
Godot
Unreal Engine
WebXR

Job description

Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It's time to build.

Figure is building the world's most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them.

The Role

You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.

What You'll Do
  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale
  • Design and build out intuitive spatial user interfaces and visualizations
  • Harden our XR data sync processes
  • Integrate custom hardware stacks with off-the-shelf XR headsets
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift
What We’re Looking For
  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
  • Strong C++
  • Experience with video streaming and low-latency transmission systems
  • Experience with high-precision motion-capture systems and tracking technologies
  • Startup experience — you know how to operate with ambiguity and move fast
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

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