Head of Product Design

OSI Engineering, Inc.

Palo Alto (CA)

Sur place

USD 300 000 - 400 000

Plein temps

Il y a 3 jours
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Résumé du poste

OSI Engineering, Inc. seeks an accomplished Industrial Designer/ME to own the wearable product experience for a stealth neurotech startup.

You will shape how the beanie looks, feels, and integrates into daily life, from concept sketching to CAD, prototyping, tooling, and DfM with overseas partners. You will drive comfort engineering, weight distribution, and thermal management while defining the material language and brand story of the physical product.

Qualifications

  • 10+ years of industrial design and/or mechanical engineering, with multiple shipped consumer wearables or similar body-worn products.
  • Demonstrated experience integrating electronics into soft goods or textile products (apparel, headwear, garments, or wearables with significant fabric content).
  • Deep CAD proficiency (SolidWorks, Fusion 360, Rhino, or equivalent) and rendering (Keyshot or comparable).
  • Strong instinct for comfort engineering: pressure points, weight, thermal, fit across diverse users, backed by wear testing and iteration.
  • Experience driving DfM, tooling, and quality with overseas CMs.

Responsabilités

  • Own ID and ME for the wearable end-to-end: sketch through CAD, prototype, tooling, and DfM with overseas CMs.
  • Lead the integration of electronics into soft goods: flex PCB packaging, rigid-island placement, textile-to-rigid transitions, weight distribution, thermal management, serviceability.
  • Define and enforce comfort engineering: pressure mapping, weight balance, skin-contact thermal limits, breathability, fit across head sizes and hair types, long-wear validation.
  • Drive the design language and material story for our brand's physical products: fabrics, seams, transitions, how the device announces itself or fades into the background.
  • Partner with EE lead on rigid-island layout, antenna keep-outs, and electrode contact pressure; with audio and camera leads on acoustic ports, mic mesh, lens windows, and pod integration.
  • Partner with the reliability lead on drop, ingress, thermal, and ergonomic robustness.
  • Ship the product by end of year and build and lead the product design function as ID and ME capability scales.

Connaissances

Industrial design
Mechanical engineering
Soft goods integration
CAD proficiency
Wear testing

Outils

SolidWorks
Fusion 360
Rhino
Keyshot

Description du poste

You will define and own the physical product experience for a breakthrough stealth-stage neurotechnology and brain-computer interface (BCI) startup building an AI-powered neural interface platform. This role will shape how the wearable looks, feels, and integrates naturally into everyday life. The first-generation product is a highly integrated, sensor-rich textile beanie that combines cameras, microphones, open-ear speakers, EEG sensors, flexible electronics, and battery systems into a soft, elegant form factor designed to be worn comfortably for extended periods of time.

Role Overview:
  • Own ID and ME for the wearable end-to-end: sketch through CAD, prototype, tooling, and DfM with overseas CMs.
  • Lead the integration of electronics into soft goods: flex PCB packaging, rigid-island placement, textile-to-rigid transitions, weight distribution, thermal management, serviceability
  • Define and enforce comfort engineering: pressure mapping, weight balance, skin-contact thermal limits, breathability, fit across head sizes and hair types, long-wear validation.
  • Drive the design language and material story for our brand's physical products: fabrics, seams, transitions, how the device announces itself or fades into the background.
  • Partner with the EE lead on rigid-island layout, antenna keep-outs, and electrode contact pressure; with audio and camera leads on acoustic ports, mic mesh, lens windows, and pod integration.
  • Partner with the reliability lead on drop, ingress, thermal, and ergonomic robustness.
  • Ship the product by end of year and build and lead the product design function as ID and ME capability scales.
Responsibilities:
  • 10+ years of industrial design and/or mechanical engineering, with multiple shipped consumer wearables or comparable body-worn products.
  • Demonstrated experience integrating electronics into soft goods or textile products (apparel, headwear, garments, or wearables with significant fabric content).
  • Deep CAD proficiency (SolidWorks, Fusion 360, Rhino, or equivalent) and rendering (Keyshot or comparable).
  • Strong instinct for comfort engineering: pressure points, weight, thermal, fit across diverse users, backed by structured wear testing and iteration.
  • Experience driving DfM, tooling, and quality with overseas CMs.
Preferred Skills:
  • High-density biocompatible interfaces, dry electrode arrays, or other dense sensor-to-skin integrations.
  • Soft goods sourcing and textile engineering: knit beanies, technical apparel, woven goods.
  • Optical windows, acoustic ports, or sensor windows in consumer products.
  • Biocompatibility, skin contact, and dermatological testing for body-worn products.
  • A point of view about what makes a wearable beautiful rather than gadget-y.
Salary Range:

$300k - $400k/y (DOE) Offers equity + bonus

No 3rd party agencies and no C2C allowed

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