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Graphics Software Engineer, Rendering - Reality Labs

Meta

New York (NY)

On-site

USD 8,000 - 251,000

Full time

30+ days ago

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Job summary

Join a pioneering team at an innovative company where you will develop cutting-edge graphics frameworks and tools that redefine how people connect and interact in the metaverse. As a Graphics Software Engineer, you will work on exciting projects that push the boundaries of graphics quality and performance. This role offers the chance to collaborate with talented professionals across various domains, contributing to the development of immersive experiences in AR/VR. If you are passionate about graphics engineering and eager to shape the future of technology, this opportunity is perfect for you.

Benefits

Bonus
Equity
Comprehensive benefits package

Qualifications

  • 6+ years of experience in graphics software engineering with strong C/C++ skills.
  • Bachelor's degree in Computer Science or relevant field is required.

Responsibilities

  • Develop innovative graphics frameworks and tools for high-quality rendering.
  • Collaborate with teams to create real-time rendering architecture.

Skills

C/C++ programming
Problem-solving skills
Communication skills
Object-oriented design
Component-based design

Education

Bachelor's degree in Computer Science or equivalent

Tools

Maya
Houdini
Blender
3Ds Max
Arnold
RenderMan
Cycles
DirectX
Vulkan
OpenGL
Metal

Job description

Graphics Software Engineer, Rendering - Reality Labs

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse.

Responsibilities
  1. Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance.
  2. Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
  3. Build tools and pipelines for generating very realistic synthetic images.
  4. Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery.
  5. Build rendering subsystems for platforms such as Spark AR and Horizon.
  6. Build a platform for cloud streamed games.
  7. Document and support graphics features.
  8. Write high-quality, performant, and maintainable code.
  9. Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products.
Minimum Qualifications
  1. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  2. 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD.
  3. 6+ years of experience with C/C++ programming.
  4. 6+ years of object-oriented and component-based design experience.
  5. Problem-solving and communication skills.
Preferred Qualifications
  1. Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience.
  2. Knowledge of ray tracing, rasterization and linear algebra.
  3. Experience with low level performance profiling and optimization.
  4. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems.
  5. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles.
  6. Experience with either DirectX/Vulkan/OpenGL/Metal.

Compensation

US$85.10/hour to US$251,000/year + bonus + equity + benefits. Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics.

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