Graphics Engineer San Jose

Hark

San Jose, Northern (CA, KY)

Hybride

USD 150 000 - 350 000

Plein temps

Il y a 11 jours
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Résumé du poste

Hark is building advanced, multimodal AI hardware and software. The Embedded Software team seeks a Senior/Staff Graphics Engineer to own the display graphics stack, co-own kernel GPU driver and userspace graphics, and build rendering/UI frameworks for resource-constrained devices.

You will work with Design and UX to bring real designs to the device at full fidelity, optimize the graphics pipeline for performance, and define development, testing, and CI practices across the graphics stack.

Qualifications

  • 7+ years of graphics or UI engineering experience.
  • Hands-on Vulkan and OpenGL ES with shader authoring (GLSL/SPIR-V).
  • Experience with vector graphics rendering and animation.
  • Background in embedded/resource-constrained systems (RAM/GPU).
  • Strong C++ and Linux userspace development.
  • Experience owning a UI framework or rendering engine.
  • Excellent cross-functional communication.

Responsabilités

  • Own Display & Graphics stack: design, develop, and maintain the display pipeline across embedded platforms.
  • Collaborate with Design and UX to render real designs at full fidelity on device.
  • Performance Optimization: analyze and optimize graphics pipeline for low latency and memory efficiency.
  • Establish practices for graphics development, testing, performance regression, and CI.

Connaissances

Vulkan
OpenGL ES
Shader authoring
UI framework ownership
C++
Linux userspace
Vector graphics
Cross-functional collab

Description du poste

Hark is an artificial intelligence company building advanced, personalized intelligence. One that is proactive, multimodal, and capable of interacting with the world through speech, text, vision, and persistent memory.

We're pairing that intelligence with next-generation hardware to create a universal interface between humans and machines. While today's AI largely operates through chat boxes and decade-old devices, Hark is focused on what comes next: agentic systems that interact naturally with people and the real world.

To get there, we're developing multimodal models and next-generation AI hardware together - designed from the ground up as a single, unified interface for a new era of intelligent systems.

About the Role

The Embedded Software team is looking for a Senior/Staff Graphics Engineer to own the graphics stack behind Hark's device display. You will share the ownership of kernel GPU driver and userspace graphics stacks, building the rendering engine and the UI framework that everything else on the product is drawn with, on resource constrained platforms with novel form factors.

This is the layer underneath the product experience. Design and our UX engineers define what the interface does; you define the capabilities of the interface.

Responsibilities
  • Own Display & Graphics stack: Design, develop, and maintain the display pipeline across different embedded platforms
  • Work directly with Design and with the UX engineers to get real designs onto the device at full fidelity.
  • Performance Optimization: Analyze and optimize the graphics pipeline to ensure high performance, low latency, and efficient memory bandwidth across different graphics pipelines and architectures
  • Establish the practices for graphics development, testing, performance regression, and CI.
Requirements
  • 7+ years of industry experience in graphics or UI engineering.
  • Deep hands-on experience with Vulkan and OpenGL ES, including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation.
  • Proven track record on embedded or resource-constrained systems: limited RAM, limited GPU, real thermal envelope.
  • Solid C++ and familiarity with Linux userspace development.
  • Experience owning a UI framework or rendering engine that other engineers built on top of.
  • Strong cross-functional communication.
Bonus Qualifications
  • Familiarity with low level display HW including Serializer/Deserializer, video links and display interfaces
  • Familiarity with display virtualization
  • Experience with both retained-mode and immediate-mode rendering frameworks..
  • SVG or other vector formats and their GPU-accelerated rendering.
  • Understanding of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
  • Shipped a custom system-level UI framework or graphics stack on a commercial device.
Compensation

The US base salary range for this full-time position is between $150,000 - $350,000 annually.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

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