Graphics and Visualization Software Engineer

Vinci4D.ai

San Francisco (CA)

Hybrid

USD 90,000 - 150,000

Full time

14 days+

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Benefits offered by this job

Competitive compensation & equity (stock options)
Lunch, drinks, and snacks provided for in-person days

Job summary

An innovative firm is seeking a Graphics and Visualization Software Engineer to revolutionize hardware design with cutting-edge visualization tools. This role involves leading the graphics pipeline, implementing advanced rendering techniques, and collaborating with cross-functional teams to enhance design insights. With a mission to empower hardware designers, this position offers the chance to work on groundbreaking technology that significantly speeds up design iteration. Join a dynamic environment that fosters autonomy and innovation, where your contributions will reshape the future of engineering workflows.

Qualifications

  • 5+ years of experience in high-performance graphics and rendering solutions.
  • Strong proficiency in parallel programming and optimization techniques.

Responsibilities

  • Lead the graphics pipeline for real-time visualization of designs.
  • Implement advanced rendering strategies for high-fidelity user experience.

Skills

WebGL
WebGPU
OpenGL
CUDA/Hip
GPU ecosystems (Nvidia and AMD)
Parallel programming
Optimization techniques
Algorithms
Data structures

Job description

Graphics and Visualization Software Engineer

We're building a co-pilot for hardware designers. Our mission is to enable millions of hardware designers + engineers to iterate through designs 1000x faster. (Our system solves highly ill-conditioned 200M degree of freedom in 13 seconds, without hallucinations)

We are building our geometry + physics-driven foundation model for nm to cm scale designs → The first model shipped and is now expanding! Backed by Khosla and Eclipse Ventures.

Your Responsibilities

  • Lead the end-to-end graphics pipeline—from architectural planning through deployment—to enable real-time visualization of designs spanning from meters down to nanometers.
  • Explore and implement advanced rendering strategies (e.g., hybrid client-server rendering, LOD techniques) to deliver a seamless, high-fidelity user experience.
  • Collaborate closely with cross-functional teams (geometry, physics, product) to integrate scientific field overlays into 3D models, empowering hardware engineers with unprecedented insight.
  • Ship core product features that revolutionize hardware design iteration speeds by orders of magnitude.
  • Continuously learn, experiment, and innovate to build products that delight and transform engineering workflows.

Your Qualifications

  • 5+ years of hands-on experience delivering high-performance graphics and rendering solutions.
  • Expertise in WebGL, WebGPU, OpenGL, CUDA/Hip, and GPU ecosystems (Nvidia and AMD).
  • Proven ability to render complex data structures, including 3D geometry (triangles, B-Rep, SDFs), scientific fields, and more.
  • Track record of developing interactive, web-based geometry editing UIs that handle large-scale data.
  • Strong proficiency in parallel programming, optimization techniques, algorithms, and data structures.
  • Passion for building groundbreaking visualization experiences that reshape how engineers approach design.
  • Entrepreneurial mindset with a knack for taking projects from zero to one, coupled with a hunger for continuous learning.
  • Thrives in an environment that values autonomy, ownership, and relentless innovation.

Location

Office in Palo Alto, CA (2 mins walk from Caltrain station), 3 days in person.

Benefits and perks

  • Competitive compensation & equity (stock options)
  • Lunch, drinks, and snacks provided for in-person days

Seniority level: Mid-Senior level

Employment type: Full-time

Job function: Engineering and Information Technology

Industries: Technology, Information and Internet

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