Graphic Programmer (Shader/VFX)

Realtimevfx

Chicago (IL)

Hybrid

USD 90,000 - 130,000

Full time

14 days+
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Job summary

Realtimevfx is seeking a Graphic Programmer to join a Ukrainian hyper-casual mobile game studio with 300M+ downloads. You’ll write shaders, craft impressive visual effects, and push graphics tech for mobile devices.

Remote work is fully allowed with flexible schedule. You’ll collaborate with a small team on hyper-casual titles, with potential expansion to PC, and you should bring strong shader/Unity/HLSL experience and a keen eye for color and motion.

Qualifications

  • Experience with shaders, rendering, and animations.
  • Strong math incl. trigonometry, vector math and matrices.
  • Understanding of tweens/easings.
  • Creative and artistic eye for color, composition, and style.
  • Unity and HLSL experience; mobile GPU understanding.
  • Open to remote candidates in Ukraine and Belarus.

Responsibilities

  • Write shaders and develop new graphics technologies.
  • Create satisfying visual effects and animations.
  • Optimize unconventional graphics for mobile devices.
  • Work on hyper-casual titles with potential expansion to PC.

Skills

Shaders
Rendering
Animations
Math proficiency
Unity
HLSL
Mobile GPU

Job description

[HIRING] Hey everyone We’re looking for a Graphic Programmer to join a Ukrainian hyper-casual mobile game studio, 300M+ downloads. Product — hyper-casual mobile games where every visual detail matters — satisfying effects, smooth animations, and shaders that make players think “wait, how did they do that?”

What you’ll be doing:
  • Writing shaders and developing new graphics technologies
  • Creating satisfying visual effects and animations
  • Optimizing unconventional graphics for mobile devices
  • Working on hyper-casual titles with potential expansion to PC
What we’re looking for:
  • Experience with shaders, rendering, and animations
  • Strong math: trigonometry, vector math, matrices
  • Understanding of tweens/easings
  • Creative and artistic eye — style, color, composition
  • Unity/HLSL (Unreal/GLSL also fine), understanding of mobile GPU

Fully remote, flexible schedule Small team, no bureaucracy, no rigid deadlines Open to Ukrainian and Belarusian candidates

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